21 lines
806 B
C#
21 lines
806 B
C#
namespace UnityEditor.Rendering
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{
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/// <summary> Camera UI Shared Properties among SRP</summary>
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public static partial class CameraUI
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{
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/// <summary>
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/// Environment Section
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/// </summary>
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public static partial class Environment
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{
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/// <summary>Draws layer mask planes related fields on the inspector</summary>
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/// <param name="p"><see cref="ISerializedCamera"/> The serialized camera</param>
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/// <param name="owner"><see cref="Editor"/> The editor owner calling this drawer</param>
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public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner)
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{
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EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask);
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}
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}
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}
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}
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