namespace UnityEditor.Rendering { /// Camera UI Shared Properties among SRP public static partial class CameraUI { /// /// Environment Section /// public static partial class Environment { /// Draws layer mask planes related fields on the inspector /// The serialized camera /// The editor owner calling this drawer public static void Drawer_Environment_VolumeLayerMask(ISerializedCamera p, Editor owner) { EditorGUILayout.PropertyField(p.volumeLayerMask, Styles.volumeLayerMask); } } } }