Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/TextContent.cs
2024-05-06 11:45:45 -07:00

132 lines
8.0 KiB
C#

using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal static class TextContent
{
// Undo
public static string setMode = "Set Mode";
public static string setTool = "Set Tool";
public static string pasteData = "Paste Data";
public static string generateGeometry = "Generate Geometry";
public static string generateWeights = "Generate Weights";
public static string normalizeWeights = "Normalize Weights";
public static string clearWeights = "Clear Weights";
public static string restorePose = "Restore Pose";
public static string selection = "Selection";
public static string clearSelection = "Clear Selection";
public static string editWeights = "Edit Weights";
public static string boneName = "Bone Name";
public static string boneDepth = "Bone Depth";
public static string boneColor = "Bone Color";
public static string rotateBone = "Rotate Bone";
public static string moveBone = "Move Bone";
public static string colorBoneChanged = "Bone Color";
public static string freeMoveBone = "Free Move Bone";
public static string moveJoint = "Move Joint";
public static string moveEndPoint = "Move End Point";
public static string boneLength = "Bone Length";
public static string createBone = "Create Bone";
public static string splitBone = "Split Bone";
public static string removeBone = "Remove Bone";
public static string moveVertices = "Move Vertices";
public static string createVertex = "Create Vertex";
public static string createEdge = "Create Edge";
public static string splitEdge = "Split Edge";
public static string removeEdge = "Remove Edge";
public static string removeVertices = "Remove Vertices";
public static string selectionChange = "Selection Change";
public static string boneVisibility = "Bone Visibility";
public static string setParentBone = "Set Parent Bone";
public static string visibilityChange = "VisibilityChange";
public static string boneSelection = "Bone Selection";
public static string expandBones = "Expand Bones";
public static string meshVisibility = "Mesh Visibility";
public static string meshOpacity = "Mesh Opacity";
public static string opacityChange = "Opacity Change";
public static string spriteVisibility = "SpriteVisibility";
public static string visibilityTab = "Visibility Tab";
public static string addBoneInfluence = "Add Bone Influence";
public static string removeBoneInfluence = "Remove Bone Influence";
public static string reorderBoneInfluence = "Reorder Bone Influence";
public static string addSpriteInfluence = "Add Sprite Influence";
public static string removeSpriteInfluence = "Remove Sprite Influence";
public static string spriteSelection = "Sprite selection";
// Tooltips
public static string visibilityIconTooltip = L10n.Tr("Visibility tool");
public static string characterIconTooltip = L10n.Tr("Restore bind pose");
public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode");
public static string copyTooltip = L10n.Tr("Copy");
public static string pasteTooltip = L10n.Tr("Paste");
public static string onTooltip = L10n.Tr("On");
public static string offTooltip = L10n.Tr("Off");
public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite");
public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite");
public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone");
public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone");
// Horizontal tool bar button txt
public static string visibilityIconText = L10n.Tr("Visibility");
public static string spriteSheetIconText = L10n.Tr("Sprite Sheet");
public static string copyText = L10n.Tr("Copy");
public static string pasteText = L10n.Tr("Paste");
// Settings
public static string selectedOutlineColor = L10n.Tr("Selected Outline Color");
public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size");
public static string boneOutlineSize = L10n.Tr("Bone Outline Size");
// Sprite Library
public static string convertGroupToCategory = L10n.Tr("Convert Group to Category");
public static string newTrailingDots = L10n.Tr("New...");
public static string removeEmptyCategory = L10n.Tr("Remove Empty Category");
public static string convertLayerToCategory = L10n.Tr("Convert Layer to Category");
public static string clearAllCategory = L10n.Tr("Clear All Category");
public static string spriteCategoryChanged = L10n.Tr("Sprite Category Changed");
public static string spriteCategoryIndexChanged = L10n.Tr("Sprite Category Index Changed");
public static string categoryList = L10n.Tr("Category List");
public static string label = L10n.Tr("Label");
public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead.");
// Other
public static string generatingGeometry = L10n.Tr("Generating Geometry");
public static string savePopupTitle = L10n.Tr("Unsaved changes");
public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?");
public static string savePopupOptionYes = L10n.Tr("Yes");
public static string savePopupOptionNo = L10n.Tr("No");
public static string generatingOutline = L10n.Tr("Generating Outline");
public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry");
public static string subdividingGeometry = L10n.Tr("Subdividing Geometry");
public static string generatingWeights = L10n.Tr("Generating Weights");
public static string restorePoseLocalized = L10n.Tr("Restore Pose");
public static string vertexWeight = L10n.Tr("Vertex Weight");
public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex");
public static string bone = L10n.Tr("Bone");
public static string depth = L10n.Tr("Depth");
public static string color = L10n.Tr("Color");
public static string sprite = L10n.Tr("Sprite");
public static string name = L10n.Tr("Name");
public static string none = L10n.Tr("None");
public static string size = L10n.Tr("Size");
public static string noSpriteSelected = L10n.Tr("No sprite selected");
public static string weightSlider = L10n.Tr("Weight Slider");
public static string weightBrush = L10n.Tr("Weight Brush");
public static string generateAll = L10n.Tr("Generate All");
public static string generate = L10n.Tr("Generate");
public static string mode = L10n.Tr("Mode");
public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment");
public static string boneToolTip = L10n.Tr("The bone that is affecting");
public static string noBoneSelected = L10n.Tr("No bone selected");
public static string boneInfluences = L10n.Tr("Bone Influences");
public static string influencedSprites = L10n.Tr("Sprite Influences");
// Error messages
public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters";
public static string copyError1 = "Unable to convert copied data to Skinning Module paste data.";
public static string copyError2 = "There is no copied data to paste.";
public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy.";
}
}