using UnityEngine; namespace UnityEditor.U2D.Animation { internal static class TextContent { // Undo public static string setMode = "Set Mode"; public static string setTool = "Set Tool"; public static string pasteData = "Paste Data"; public static string generateGeometry = "Generate Geometry"; public static string generateWeights = "Generate Weights"; public static string normalizeWeights = "Normalize Weights"; public static string clearWeights = "Clear Weights"; public static string restorePose = "Restore Pose"; public static string selection = "Selection"; public static string clearSelection = "Clear Selection"; public static string editWeights = "Edit Weights"; public static string boneName = "Bone Name"; public static string boneDepth = "Bone Depth"; public static string boneColor = "Bone Color"; public static string rotateBone = "Rotate Bone"; public static string moveBone = "Move Bone"; public static string colorBoneChanged = "Bone Color"; public static string freeMoveBone = "Free Move Bone"; public static string moveJoint = "Move Joint"; public static string moveEndPoint = "Move End Point"; public static string boneLength = "Bone Length"; public static string createBone = "Create Bone"; public static string splitBone = "Split Bone"; public static string removeBone = "Remove Bone"; public static string moveVertices = "Move Vertices"; public static string createVertex = "Create Vertex"; public static string createEdge = "Create Edge"; public static string splitEdge = "Split Edge"; public static string removeEdge = "Remove Edge"; public static string removeVertices = "Remove Vertices"; public static string selectionChange = "Selection Change"; public static string boneVisibility = "Bone Visibility"; public static string setParentBone = "Set Parent Bone"; public static string visibilityChange = "VisibilityChange"; public static string boneSelection = "Bone Selection"; public static string expandBones = "Expand Bones"; public static string meshVisibility = "Mesh Visibility"; public static string meshOpacity = "Mesh Opacity"; public static string opacityChange = "Opacity Change"; public static string spriteVisibility = "SpriteVisibility"; public static string visibilityTab = "Visibility Tab"; public static string addBoneInfluence = "Add Bone Influence"; public static string removeBoneInfluence = "Remove Bone Influence"; public static string reorderBoneInfluence = "Reorder Bone Influence"; public static string addSpriteInfluence = "Add Sprite Influence"; public static string removeSpriteInfluence = "Remove Sprite Influence"; public static string spriteSelection = "Sprite selection"; // Tooltips public static string visibilityIconTooltip = L10n.Tr("Visibility tool"); public static string characterIconTooltip = L10n.Tr("Restore bind pose"); public static string spriteSheetIconTooltip = L10n.Tr("Switch between Sprite sheet and Character mode"); public static string copyTooltip = L10n.Tr("Copy"); public static string pasteTooltip = L10n.Tr("Paste"); public static string onTooltip = L10n.Tr("On"); public static string offTooltip = L10n.Tr("Off"); public static string addBoneInfluenceTooltip = L10n.Tr("Add selected bone to influence Sprite"); public static string removeBoneInfluenceTooltip = L10n.Tr("Remove selected bone from influencing Sprite"); public static string addSpriteInfluenceTooltip = L10n.Tr("Add selected Sprite to be influenced by bone"); public static string removeSpriteInfluenceTooltip = L10n.Tr("Remove selected Sprite from being influenced by bone"); // Horizontal tool bar button txt public static string visibilityIconText = L10n.Tr("Visibility"); public static string spriteSheetIconText = L10n.Tr("Sprite Sheet"); public static string copyText = L10n.Tr("Copy"); public static string pasteText = L10n.Tr("Paste"); // Settings public static string selectedOutlineColor = L10n.Tr("Selected Outline Color"); public static string spriteOutlineSize = L10n.Tr("Sprite Outline Size"); public static string boneOutlineSize = L10n.Tr("Bone Outline Size"); // Sprite Library public static string convertGroupToCategory = L10n.Tr("Convert Group to Category"); public static string newTrailingDots = L10n.Tr("New..."); public static string removeEmptyCategory = L10n.Tr("Remove Empty Category"); public static string convertLayerToCategory = L10n.Tr("Convert Layer to Category"); public static string clearAllCategory = L10n.Tr("Clear All Category"); public static string spriteCategoryChanged = L10n.Tr("Sprite Category Changed"); public static string spriteCategoryIndexChanged = L10n.Tr("Sprite Category Index Changed"); public static string categoryList = L10n.Tr("Category List"); public static string label = L10n.Tr("Label"); public static string spriteLibraryCircularDependency = L10n.Tr("The Sprite Library can't be added because self-referencing is not allowed. Try another Sprite Library instead."); // Other public static string generatingGeometry = L10n.Tr("Generating Geometry"); public static string savePopupTitle = L10n.Tr("Unsaved changes"); public static string savePopupMessage = L10n.Tr("There are some unsaved changes, would you like to save them?"); public static string savePopupOptionYes = L10n.Tr("Yes"); public static string savePopupOptionNo = L10n.Tr("No"); public static string generatingOutline = L10n.Tr("Generating Outline"); public static string triangulatingGeometry = L10n.Tr("Triangulating Geometry"); public static string subdividingGeometry = L10n.Tr("Subdividing Geometry"); public static string generatingWeights = L10n.Tr("Generating Weights"); public static string restorePoseLocalized = L10n.Tr("Restore Pose"); public static string vertexWeight = L10n.Tr("Vertex Weight"); public static string vertexWeightToolTip = L10n.Tr("Adjust bone weights for selected vertex"); public static string bone = L10n.Tr("Bone"); public static string depth = L10n.Tr("Depth"); public static string color = L10n.Tr("Color"); public static string sprite = L10n.Tr("Sprite"); public static string name = L10n.Tr("Name"); public static string none = L10n.Tr("None"); public static string size = L10n.Tr("Size"); public static string noSpriteSelected = L10n.Tr("No sprite selected"); public static string weightSlider = L10n.Tr("Weight Slider"); public static string weightBrush = L10n.Tr("Weight Brush"); public static string generateAll = L10n.Tr("Generate All"); public static string generate = L10n.Tr("Generate"); public static string mode = L10n.Tr("Mode"); public static string modeTooltip = L10n.Tr("Different operation mode for weight adjustment"); public static string boneToolTip = L10n.Tr("The bone that is affecting"); public static string noBoneSelected = L10n.Tr("No bone selected"); public static string boneInfluences = L10n.Tr("Bone Influences"); public static string influencedSprites = L10n.Tr("Sprite Influences"); // Error messages public static string smoothMeshError = "Generated mesh could not be smoothed. Please try using different parameters"; public static string copyError1 = "Unable to convert copied data to Skinning Module paste data."; public static string copyError2 = "There is no copied data to paste."; public static string copyError3 = "Target has a different number of Sprites ({0}) compared to copied source ({1}) for Mesh copy."; } }