Singularity/Assets/Plugins/crosstales/FileBrowser/Scripts/Editor/Task/AutoInitialize.cs
2024-05-06 11:45:45 -07:00

50 lines
1.1 KiB
C#

#if UNITY_EDITOR
using UnityEditor;
using UnityEngine.SceneManagement;
using UnityEditor.SceneManagement;
using Crosstales.FB.EditorUtil;
namespace Crosstales.FB.EditorTask
{
/// <summary>Automatically adds the necessary FileBrowser-prefabs to the current scene.</summary>
[InitializeOnLoad]
public class AutoInitialize
{
#region Variables
private static Scene currentScene;
#endregion
#region Constructor
static AutoInitialize()
{
EditorApplication.hierarchyChanged += hierarchyWindowChanged;
}
#endregion
#region Private static methods
private static void hierarchyWindowChanged()
{
if (currentScene != EditorSceneManager.GetActiveScene())
{
if (EditorConfig.PREFAB_AUTOLOAD)
{
if (!EditorHelper.isFileBrowserInScene)
EditorHelper.InstantiatePrefab(Crosstales.FB.Util.Constants.FB_SCENE_OBJECT_NAME);
}
currentScene = EditorSceneManager.GetActiveScene();
}
}
#endregion
}
}
#endif
// © 2020-2023 crosstales LLC (https://www.crosstales.com)