28 lines
918 B
C#
28 lines
918 B
C#
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using UnityEngine.Rendering;
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namespace UnityEditor.Rendering.Utilities
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{
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/// <summary>
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/// Editor MaterialQuality utility class.
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/// </summary>
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public static class EditorMaterialQualityUtilities
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{
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/// <summary>
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/// Get the material quality levels enabled in a keyword set.
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/// </summary>
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/// <param name="keywordSet">Input keywords.</param>
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/// <returns>All available MaterialQuality levels in the keyword set.</returns>
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public static MaterialQuality GetMaterialQuality(this ShaderKeywordSet keywordSet)
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{
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var result = (MaterialQuality)0;
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for (var i = 0; i < MaterialQualityUtilities.Keywords.Length; ++i)
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{
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if (keywordSet.IsEnabled(MaterialQualityUtilities.Keywords[i]))
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result |= (MaterialQuality)(1 << i);
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}
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return result;
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}
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}
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}
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