using UnityEngine.Rendering; namespace UnityEditor.Rendering.Utilities { /// /// Editor MaterialQuality utility class. /// public static class EditorMaterialQualityUtilities { /// /// Get the material quality levels enabled in a keyword set. /// /// Input keywords. /// All available MaterialQuality levels in the keyword set. public static MaterialQuality GetMaterialQuality(this ShaderKeywordSet keywordSet) { var result = (MaterialQuality)0; for (var i = 0; i < MaterialQualityUtilities.Keywords.Length; ++i) { if (keywordSet.IsEnabled(MaterialQualityUtilities.Keywords[i])) result |= (MaterialQuality)(1 << i); } return result; } } }