Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/PostProcessing/LensFlareEditor.cs

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2024-05-06 14:45:45 -04:00
using UnityEditor;
namespace UnityEngine
{
/// <summary>
/// Editor for Flare (builtin): Editor to show an error message
/// </summary>
[CustomEditorForRenderPipeline(typeof(UnityEngine.Flare), typeof(Rendering.RenderPipelineAsset))]
class FlareEditor : Editor
{
/// <summary>
/// Implement this function to make a custom inspector
/// </summary>
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This asset doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error);
}
}
/// <summary>
/// Editor for Lens Flare (builtin): Editor to show an error message
/// </summary>
[CustomEditorForRenderPipeline(typeof(UnityEngine.LensFlare), typeof(Rendering.RenderPipelineAsset))]
class LensFlareEditor : Editor
{
/// <summary>
/// Implement this function to make a custom inspector
/// </summary>
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This component doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error);
}
}
}