using UnityEditor;
namespace UnityEngine
{
///
/// Editor for Flare (builtin): Editor to show an error message
///
[CustomEditorForRenderPipeline(typeof(UnityEngine.Flare), typeof(Rendering.RenderPipelineAsset))]
class FlareEditor : Editor
{
///
/// Implement this function to make a custom inspector
///
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This asset doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error);
}
}
///
/// Editor for Lens Flare (builtin): Editor to show an error message
///
[CustomEditorForRenderPipeline(typeof(UnityEngine.LensFlare), typeof(Rendering.RenderPipelineAsset))]
class LensFlareEditor : Editor
{
///
/// Implement this function to make a custom inspector
///
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox("This component doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error);
}
}
}