using UnityEditor; namespace UnityEngine { /// /// Editor for Flare (builtin): Editor to show an error message /// [CustomEditorForRenderPipeline(typeof(UnityEngine.Flare), typeof(Rendering.RenderPipelineAsset))] class FlareEditor : Editor { /// /// Implement this function to make a custom inspector /// public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This asset doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error); } } /// /// Editor for Lens Flare (builtin): Editor to show an error message /// [CustomEditorForRenderPipeline(typeof(UnityEngine.LensFlare), typeof(Rendering.RenderPipelineAsset))] class LensFlareEditor : Editor { /// /// Implement this function to make a custom inspector /// public override void OnInspectorGUI() { EditorGUILayout.HelpBox("This component doesn't work on SRP, use Lens Flare (SRP) instead.", MessageType.Error); } } }