17 lines
594 B
C#
17 lines
594 B
C#
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using System.Collections.Generic;
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using Unity.Collections;
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using System;
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using UnityEditor;
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using Brick = UnityEngine.Experimental.Rendering.ProbeBrickIndex.Brick;
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using UnityEngine.SceneManagement;
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namespace UnityEngine.Experimental.Rendering
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{
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class ProbeSubdivisionResult
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{
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public List<Vector3Int> cellPositions = new List<Vector3Int>();
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public Dictionary<Vector3Int, List<Brick>> bricksPerCells = new Dictionary<Vector3Int, List<Brick>>();
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public Dictionary<Vector3Int, HashSet<Scene>> scenesPerCells = new Dictionary<Vector3Int, HashSet<Scene>>();
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}
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}
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