Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/Lighting/ProbeVolume/ProbeSubdivisionResult.cs

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2024-05-06 14:45:45 -04:00
using System.Collections.Generic;
using Unity.Collections;
using System;
using UnityEditor;
using Brick = UnityEngine.Experimental.Rendering.ProbeBrickIndex.Brick;
using UnityEngine.SceneManagement;
namespace UnityEngine.Experimental.Rendering
{
class ProbeSubdivisionResult
{
public List<Vector3Int> cellPositions = new List<Vector3Int>();
public Dictionary<Vector3Int, List<Brick>> bricksPerCells = new Dictionary<Vector3Int, List<Brick>>();
public Dictionary<Vector3Int, HashSet<Scene>> scenesPerCells = new Dictionary<Vector3Int, HashSet<Scene>>();
}
}