using System.Collections.Generic; using Unity.Collections; using System; using UnityEditor; using Brick = UnityEngine.Experimental.Rendering.ProbeBrickIndex.Brick; using UnityEngine.SceneManagement; namespace UnityEngine.Experimental.Rendering { class ProbeSubdivisionResult { public List cellPositions = new List(); public Dictionary> bricksPerCells = new Dictionary>(); public Dictionary> scenesPerCells = new Dictionary>(); } }