48 lines
1.8 KiB
C#
48 lines
1.8 KiB
C#
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using UnityEngine;
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namespace UnityEditor.Rendering
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{
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/// <summary> Camera UI Shared Properties among SRP</summary>
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public static partial class CameraUI
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{
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/// <summary>
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/// Output section
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/// </summary>
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public static partial class Output
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{
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/// <summary>
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/// Styles
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/// </summary>
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public static class Styles
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{
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/// <summary>
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/// Header of the section
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/// </summary>
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public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Output", "These settings control how the camera output is formatted.");
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#if ENABLE_MULTIPLE_DISPLAYS
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/// <summary>
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/// Target display content
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/// </summary>
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public static readonly GUIContent targetDisplay = EditorGUIUtility.TrTextContent("Target Display");
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#endif
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/// <summary>
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/// Viewport
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/// </summary>
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public static readonly GUIContent viewport = EditorGUIUtility.TrTextContent("Viewport Rect", "Four values that indicate where on the screen HDRP draws this Camera view. Measured in Viewport Coordinates (values in the range of [0, 1]).");
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/// <summary>
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/// Allow dynamic resolution content
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/// </summary>
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public static readonly GUIContent allowDynamicResolution = EditorGUIUtility.TrTextContent("Allow Dynamic Resolution", "Whether to support dynamic resolution.");
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/// <summary>
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/// Depth content
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/// </summary>
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public static readonly GUIContent depth = EditorGUIUtility.TrTextContent("Depth");
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}
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}
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}
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}
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