using UnityEngine; namespace UnityEditor.Rendering { /// Camera UI Shared Properties among SRP public static partial class CameraUI { /// /// Output section /// public static partial class Output { /// /// Styles /// public static class Styles { /// /// Header of the section /// public static readonly GUIContent header = EditorGUIUtility.TrTextContent("Output", "These settings control how the camera output is formatted."); #if ENABLE_MULTIPLE_DISPLAYS /// /// Target display content /// public static readonly GUIContent targetDisplay = EditorGUIUtility.TrTextContent("Target Display"); #endif /// /// Viewport /// public static readonly GUIContent viewport = EditorGUIUtility.TrTextContent("Viewport Rect", "Four values that indicate where on the screen HDRP draws this Camera view. Measured in Viewport Coordinates (values in the range of [0, 1])."); /// /// Allow dynamic resolution content /// public static readonly GUIContent allowDynamicResolution = EditorGUIUtility.TrTextContent("Allow Dynamic Resolution", "Whether to support dynamic resolution."); /// /// Depth content /// public static readonly GUIContent depth = EditorGUIUtility.TrTextContent("Depth"); } } } }