Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/VisibilityTool/VisibilityTool.cs

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2024-05-06 14:45:45 -04:00
using System;
using UnityEngine.U2D.Common;
using UnityEditor.U2D.Layout;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.U2D.Animation
{
internal class VisibilityToolWindow : VisualElement, IVisibilityToolWindow
{
public class CustomUxmlFactory : UxmlFactory<VisibilityToolWindow, UxmlTraits> {}
VisualElement m_SelectorContainer;
VisualElement m_Container;
Slider m_BoneOpacitySlider;
Slider m_MeshOpacitySlider;
private LayoutOverlay m_Layout;
List<Button> m_Tabs;
int m_CurrentSelectedTab = 0;
public event Action<float> onBoneOpacitySliderChange = (f) => {};
public event Action<float> onMeshOpacitySliderChange = (f) => {};
public event Action onBoneOpacitySliderChangeBegin = () => {};
public event Action onBoneOpacitySliderChangeEnd = () => {};
public event Action onMeshOpacitySliderChangeBegin = () => {};
public event Action onMeshOpacitySliderChangeEnd = () => {};
public static VisibilityToolWindow CreateFromUXML()
{
var visualTree = ResourceLoader.Load<VisualTreeAsset>("SkinningModule/VisibilityToolWindow.uxml");
var ve = visualTree.CloneTree().Q("VisibilityToolWindow") as VisibilityToolWindow;
var resizer = ve.Q("Resizer");
resizer.AddManipulator(new VisibilityToolResizer());
ve.styleSheets.Add(ResourceLoader.Load<StyleSheet>("SkinningModule/VisibilityTool.uss"));
if (EditorGUIUtility.isProSkin)
ve.AddToClassList("Dark");
ve.LocalizeTextInChildren();
ve.BindElements();
return ve;
}
public void BindElements()
{
m_SelectorContainer = this.Q("VisibilityToolSelection");
m_Container = this.Q("VisibilityToolContainer");
m_BoneOpacitySlider = this.Q<Slider>("BoneOpacitySlider");
m_BoneOpacitySlider.RegisterValueChangedCallback(OnBoneOpacitySliderValueChangd);
m_MeshOpacitySlider = this.Q<Slider>("MeshOpacitySlider");
m_MeshOpacitySlider.RegisterValueChangedCallback(OnMeshOpacitySliderValueChangd);
RegisterCallback<MouseDownEvent>(OpacityChangeBegin, TrickleDown.TrickleDown);
RegisterCallback<MouseCaptureOutEvent>(OpacityChangeEnd, TrickleDown.TrickleDown);
// case 1200857 StopPropagation when bubbling up so that main IMGUI doesn't get the event
RegisterCallback<MouseDownEvent>(evt => evt.StopPropagation());
m_Tabs = new List<Button>();
m_SelectorContainer.Clear();
}
public void Initialize(LayoutOverlay layout)
{
m_Layout = layout;
layout.rightOverlay.Add(this);
Hide();
}
public void Show()
{
m_Container.Clear();
this.SetHiddenFromLayout(false);
m_Layout.VisibilityWindowOn(true);
}
public void Hide()
{
m_Container.Clear();
this.SetHiddenFromLayout(true);
m_Layout.VisibilityWindowOn(false);
}
bool IsOpacityTarget(IEventHandler target, VisualElement opacityTarget)
{
var ve = target as VisualElement;
while (ve != null && ve != this)
{
if (ve == opacityTarget)
return true;
ve = ve.parent;
}
return false;
}
void OpacityChangeBegin(MouseDownEvent evt)
{
if (IsOpacityTarget(evt.target, m_BoneOpacitySlider))
onBoneOpacitySliderChangeBegin();
else if (IsOpacityTarget(evt.target, m_MeshOpacitySlider))
onMeshOpacitySliderChangeBegin();
}
void OpacityChangeEnd(MouseCaptureOutEvent evt)
{
if (IsOpacityTarget(evt.target, m_BoneOpacitySlider))
onBoneOpacitySliderChangeEnd();
else if (IsOpacityTarget(evt.target, m_MeshOpacitySlider))
onMeshOpacitySliderChangeEnd();
}
void OnBoneOpacitySliderValueChangd(ChangeEvent<float> evt)
{
onBoneOpacitySliderChange(evt.newValue);
}
void OnMeshOpacitySliderValueChangd(ChangeEvent<float> evt)
{
onMeshOpacitySliderChange(evt.newValue);
}
public void SetBoneOpacitySliderValue(float value)
{
m_BoneOpacitySlider.value = value;
m_BoneOpacitySlider.MarkDirtyRepaint();
}
public void SetMeshOpacitySliderValue(float value)
{
m_MeshOpacitySlider.value = value;
m_MeshOpacitySlider.MarkDirtyRepaint();
}
public void AddToolTab(string name, Action onClick)
{
var tab = new Button()
{
text = name
};
tab.AddToClassList("visibilityToolTab");
if (EditorGUIUtility.isProSkin)
tab.AddToClassList("visibilityToolTabDark");
m_SelectorContainer.Add(tab);
m_Tabs.Add(tab);
tab.clickable.clicked += onClick;
}
public void SetActiveTab(int toolIndex)
{
if (m_Tabs.Count > toolIndex && toolIndex >= 0)
{
m_Tabs[m_CurrentSelectedTab].SetChecked(false);
m_Tabs[toolIndex].SetChecked(true);
m_CurrentSelectedTab = toolIndex;
}
}
public void SetContent(VisualElement content)
{
m_Container.Clear();
m_Container.Add(content);
}
public void SetToolAvailable(int toolIndex, bool available)
{
if (m_Tabs.Count > toolIndex && toolIndex >= 0)
{
m_Tabs[toolIndex].SetHiddenFromLayout(!available);
if (available == false && toolIndex == m_CurrentSelectedTab)
m_Container.Clear();
}
}
}
internal class VisibilityTool : BaseTool, IVisibilityToolModel
{
private VisibilityToolWindow m_ToolView;
private MeshPreviewBehaviour m_MeshPreviewBehaviour = new MeshPreviewBehaviour();
public SkeletonTool skeletonTool { set; private get; }
VisibilityToolController m_Controller;
internal override void OnCreate()
{
m_ToolView = VisibilityToolWindow.CreateFromUXML();
m_Controller = new VisibilityToolController(this, new IVisibilityTool[]
{
new BoneVisibilityTool(skinningCache),
new SpriteVisibilityTool(skinningCache)
},
() => skeletonTool,
() => previewBehaviour);
}
public override IMeshPreviewBehaviour previewBehaviour
{
get { return m_MeshPreviewBehaviour; }
}
public override void Initialize(LayoutOverlay layout)
{
m_ToolView.Initialize(layout);
}
protected override void OnGUI()
{
skeletonTool.skeletonStyle = SkeletonStyles.WeightMap;
skeletonTool.mode = SkeletonMode.EditPose;
skeletonTool.editBindPose = false;
skeletonTool.DoGUI();
}
protected override void OnActivate()
{
m_MeshPreviewBehaviour.showWeightMap = true;
m_Controller.Activate();
}
protected override void OnDeactivate()
{
m_Controller.Deactivate();
}
int IVisibilityToolModel.currentToolIndex
{
get
{
return skinningCache.visibilityToolIndex;
}
set
{
skinningCache.visibilityToolIndex = value;
}
}
float IVisibilityToolModel.boneOpacityValue
{
get
{
return VisibilityToolSettings.boneOpacity;
}
set
{
VisibilityToolSettings.boneOpacity = value;
}
}
float IVisibilityToolModel.meshOpacityValue
{
get
{
return VisibilityToolSettings.meshOpacity;
}
set
{
VisibilityToolSettings.meshOpacity = value;
}
}
UndoScope IVisibilityToolModel.UndoScope(string value)
{
return skinningCache.UndoScope(value);
}
void IVisibilityToolModel.BeginUndoOperation(string value)
{
skinningCache.BeginUndoOperation(value);
}
IVisibilityToolWindow IVisibilityToolModel.view { get { return m_ToolView;} }
SkinningCache IVisibilityToolModel.skinningCache { get { return skinningCache;} }
}
internal interface IVisibilityToolModel
{
int currentToolIndex { get; set; }
float meshOpacityValue { get; set; }
float boneOpacityValue { get; set; }
UndoScope UndoScope(string value);
void BeginUndoOperation(string value);
IVisibilityToolWindow view { get; }
SkinningCache skinningCache { get; }
}
internal interface IVisibilityToolWindow
{
void AddToolTab(string name, Action callback);
void SetToolAvailable(int i, bool available);
void SetBoneOpacitySliderValue(float value);
void SetMeshOpacitySliderValue(float value);
event Action<float> onBoneOpacitySliderChange;
event Action<float> onMeshOpacitySliderChange;
event Action onBoneOpacitySliderChangeBegin;
event Action onBoneOpacitySliderChangeEnd;
event Action onMeshOpacitySliderChangeBegin;
event Action onMeshOpacitySliderChangeEnd;
void Show();
void Hide();
void SetActiveTab(int index);
void SetContent(VisualElement content);
}
internal class VisibilityToolController
{
IVisibilityTool[] m_Tools;
IVisibilityToolModel m_Model;
Func<SkeletonTool> m_SkeletonTool;
Func<IMeshPreviewBehaviour> m_MeshPreviewBehaviour;
bool m_DeactivateBoneaTool = false;
private IVisibilityTool currentTool
{
get { return m_Model.currentToolIndex == -1 ? null : m_Tools[m_Model.currentToolIndex]; }
set { m_Model.currentToolIndex = value == null ? -1 : Array.FindIndex(m_Tools, x => x == value); }
}
private IVisibilityTool defaultTool
{
get { return Array.Find(m_Tools, t => t.isAvailable); }
}
public VisibilityToolController(IVisibilityToolModel model, IVisibilityTool[] tools, Func<SkeletonTool> skeletonTool = null, Func<IMeshPreviewBehaviour> meshPreviewBehaviour = null)
{
m_Model = model;
m_Tools = tools;
for (int i = 0; i < m_Tools.Length; ++i)
{
int index = i;
var tool = m_Tools[i];
tool.SetAvailabilityChangeCallback(() => OnToolAvailabilityChange(index));
tool.Setup();
model.view.AddToolTab(tool.name, () => ActivateToolWithUndo(tool));
model.view.SetToolAvailable(i, tool.isAvailable);
}
m_SkeletonTool = skeletonTool;
m_MeshPreviewBehaviour = meshPreviewBehaviour;
}
public void Activate()
{
m_Model.view.Show();
if (currentTool == null)
currentTool = defaultTool;
ActivateTool(currentTool);
m_Model.view.SetBoneOpacitySliderValue(m_Model.boneOpacityValue);
m_Model.view.SetMeshOpacitySliderValue(m_Model.meshOpacityValue);
m_Model.view.onBoneOpacitySliderChange -= OnBoneOpacityChange;
m_Model.view.onMeshOpacitySliderChange -= OnMeshOpacityChange;
m_Model.view.onBoneOpacitySliderChange += OnBoneOpacityChange;
m_Model.view.onMeshOpacitySliderChange += OnMeshOpacityChange;
m_Model.view.onBoneOpacitySliderChangeBegin -= OnBoneOpacityChangeBegin;
m_Model.view.onBoneOpacitySliderChangeBegin += OnBoneOpacityChangeBegin;
m_Model.view.onBoneOpacitySliderChangeEnd -= OnBoneOpacityChangeEnd;
m_Model.view.onBoneOpacitySliderChangeEnd += OnBoneOpacityChangeEnd;
m_Model.view.onMeshOpacitySliderChangeBegin -= OnMeshOpacityChangeBegin;
m_Model.view.onMeshOpacitySliderChangeBegin += OnMeshOpacityChangeBegin;
m_Model.view.onMeshOpacitySliderChangeEnd -= OnMeshOpacityChangeEnd;
m_Model.view.onMeshOpacitySliderChangeEnd += OnMeshOpacityChangeEnd;
}
public void Deactivate()
{
m_Model.view.Hide();
if (currentTool != null)
currentTool.Deactivate();
m_Model.view.onBoneOpacitySliderChange -= OnBoneOpacityChange;
m_Model.view.onMeshOpacitySliderChange -= OnMeshOpacityChange;
m_Model.view.onBoneOpacitySliderChangeBegin -= OnBoneOpacityChangeBegin;
m_Model.view.onBoneOpacitySliderChangeEnd -= OnBoneOpacityChangeEnd;
m_Model.view.onMeshOpacitySliderChangeBegin -= OnMeshOpacityChangeBegin;
m_Model.view.onMeshOpacitySliderChangeEnd -= OnMeshOpacityChangeEnd;
}
void OnBoneOpacityChangeBegin()
{
if (m_SkeletonTool != null && m_SkeletonTool() != null && !m_SkeletonTool().isActive)
{
m_SkeletonTool().Activate();
m_DeactivateBoneaTool = true;
}
}
void OnBoneOpacityChangeEnd()
{
if (m_SkeletonTool != null && m_SkeletonTool() != null && m_SkeletonTool().isActive && m_DeactivateBoneaTool)
m_SkeletonTool().Deactivate();
}
void OnMeshOpacityChangeBegin()
{
m_Model.skinningCache.events.meshPreviewBehaviourChange.Invoke(m_MeshPreviewBehaviour());
}
void OnMeshOpacityChangeEnd()
{
m_Model.skinningCache.events.meshPreviewBehaviourChange.Invoke(null);
}
private void OnBoneOpacityChange(float value)
{
m_Model.boneOpacityValue = value;
}
private void OnMeshOpacityChange(float value)
{
m_Model.meshOpacityValue = value;
}
private void OnToolAvailabilityChange(int toolIndex)
{
var toolChanged = m_Tools[toolIndex];
m_Model.view.SetToolAvailable(toolIndex, toolChanged.isAvailable);
if (toolChanged == currentTool && toolChanged.isAvailable == false)
ActivateTool(defaultTool);
}
private void ActivateToolWithUndo(IVisibilityTool tool)
{
if (currentTool != tool && tool.isAvailable)
{
m_Model.BeginUndoOperation(TextContent.visibilityTab);
ActivateTool(tool);
}
}
private void ActivateTool(IVisibilityTool tool)
{
if (tool.isAvailable == false)
return;
if (currentTool != null)
currentTool.Deactivate();
currentTool = tool;
currentTool.Activate();
m_Model.view.SetActiveTab(m_Model.currentToolIndex);
m_Model.view.SetContent(currentTool.view);
}
}
}