using System; using UnityEngine.U2D.Common; using UnityEditor.U2D.Layout; using System.Collections.Generic; using UnityEngine; using UnityEngine.UIElements; namespace UnityEditor.U2D.Animation { internal class VisibilityToolWindow : VisualElement, IVisibilityToolWindow { public class CustomUxmlFactory : UxmlFactory {} VisualElement m_SelectorContainer; VisualElement m_Container; Slider m_BoneOpacitySlider; Slider m_MeshOpacitySlider; private LayoutOverlay m_Layout; List