Singularity/Library/PackageCache/com.unity.2d.animation@7.0.10/Editor/SkinningModule/Selectors/RectVertexSelector.cs

21 lines
547 B
C#
Raw Normal View History

2024-05-06 14:45:45 -04:00
using UnityEngine;
namespace UnityEditor.U2D.Animation
{
internal class RectVertexSelector : IRectSelector<int>
{
public ISelection<int> selection { get; set; }
public BaseSpriteMeshData spriteMeshData { get; set; }
public Rect rect { get; set; }
public void Select()
{
for (var i = 0; i < spriteMeshData.vertexCount; i++)
{
if (rect.Contains(spriteMeshData.vertices[i], true))
selection.Select(i, true);
}
}
}
}