21 lines
547 B
C#
21 lines
547 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace UnityEditor.U2D.Animation
|
||
|
{
|
||
|
internal class RectVertexSelector : IRectSelector<int>
|
||
|
{
|
||
|
public ISelection<int> selection { get; set; }
|
||
|
public BaseSpriteMeshData spriteMeshData { get; set; }
|
||
|
public Rect rect { get; set; }
|
||
|
|
||
|
public void Select()
|
||
|
{
|
||
|
for (var i = 0; i < spriteMeshData.vertexCount; i++)
|
||
|
{
|
||
|
if (rect.Contains(spriteMeshData.vertices[i], true))
|
||
|
selection.Select(i, true);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|