using UnityEngine; namespace UnityEditor.U2D.Animation { internal class RectVertexSelector : IRectSelector { public ISelection selection { get; set; } public BaseSpriteMeshData spriteMeshData { get; set; } public Rect rect { get; set; } public void Select() { for (var i = 0; i < spriteMeshData.vertexCount; i++) { if (rect.Contains(spriteMeshData.vertices[i], true)) selection.Select(i, true); } } } }