Firstborn/Assets/InfinityPBR/Demo Scripts/SFB_ShotFollowTarget.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class SFB_ShotFollowTarget : MonoBehaviour {
public GameObject target;
public float turnSpeed = 4.0f;
public float speed = 10.0f;
// Use this for initialization
void Start () {
if (!target) {
target = GameObject.Find ("Enemy");
}
}
// Update is called once per frame
void Update () {
// Creates a Vector with the X/Z of the target, but the Y of the source
// Otherwise, when the playerObject gets close to the characer doing the looking,
// it will lean back or forward in order to Look At the player.
// Get rotation between forward of two objects
Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position);
// Turn towards playerObject over time.
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * turnSpeed);
transform.Translate(Vector3.forward * Time.deltaTime * speed);
}
}