using System.Collections; using System.Collections.Generic; using UnityEngine; public class SFB_ShotFollowTarget : MonoBehaviour { public GameObject target; public float turnSpeed = 4.0f; public float speed = 10.0f; // Use this for initialization void Start () { if (!target) { target = GameObject.Find ("Enemy"); } } // Update is called once per frame void Update () { // Creates a Vector with the X/Z of the target, but the Y of the source // Otherwise, when the playerObject gets close to the characer doing the looking, // it will lean back or forward in order to Look At the player. // Get rotation between forward of two objects Quaternion targetRotation = Quaternion.LookRotation(target.transform.position - transform.position); // Turn towards playerObject over time. transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * turnSpeed); transform.Translate(Vector3.forward * Time.deltaTime * speed); } }