Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.State/Units/SetStateGraph.cs
2024-05-06 11:45:45 -07:00

20 lines
624 B
C#

using JetBrains.Annotations;
namespace Unity.VisualScripting
{
/// <summary>
/// Set a StateGraphAsset to a StateMachine
/// </summary>
[TypeIcon(typeof(StateGraph))]
public class SetStateGraph : SetGraph<StateGraph, StateGraphAsset, StateMachine>
{
/// <summary>
/// The type of object that handles the graph.
/// </summary>
[Serialize, Inspectable, UnitHeaderInspectable, UsedImplicitly]
public StateGraphContainerType containerType { get; set; }
protected override bool isGameObject => containerType == StateGraphContainerType.GameObject;
}
}