Singularity/Library/PackageCache/com.unity.visualscripting@1.../Runtime/VisualScripting.Flow/Ports/InvalidOutput.cs
2024-05-06 11:45:45 -07:00

49 lines
1.5 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace Unity.VisualScripting
{
public sealed class InvalidOutput : UnitPort<IUnitInputPort, IUnitInputPort, InvalidConnection>, IUnitInvalidPort, IUnitOutputPort
{
public InvalidOutput(string key) : base(key) { }
public override IEnumerable<InvalidConnection> validConnections => unit?.graph?.invalidConnections.WithSource(this) ?? Enumerable.Empty<InvalidConnection>();
public override IEnumerable<InvalidConnection> invalidConnections => Enumerable.Empty<InvalidConnection>();
public override IEnumerable<IUnitInputPort> validConnectedPorts => validConnections.Select(c => c.destination);
public override IEnumerable<IUnitInputPort> invalidConnectedPorts => invalidConnections.Select(c => c.destination);
public override bool CanConnectToValid(IUnitInputPort port)
{
return false;
}
public override void ConnectToValid(IUnitInputPort port)
{
ConnectInvalid(this, port);
}
public override void ConnectToInvalid(IUnitInputPort port)
{
ConnectInvalid(this, port);
}
public override void DisconnectFromValid(IUnitInputPort port)
{
DisconnectInvalid(this, port);
}
public override void DisconnectFromInvalid(IUnitInputPort port)
{
DisconnectInvalid(this, port);
}
public override IUnitPort CompatiblePort(IUnit unit)
{
return null;
}
}
}