Singularity/Library/PackageCache/com.unity.visualscripting@1.../Editor/VisualScripting.State/Transitions/NesterStateTransitionEditor.cs
2024-05-06 11:45:45 -07:00

31 lines
1.0 KiB
C#

using UnityEngine;
namespace Unity.VisualScripting
{
[Editor(typeof(INesterStateTransition))]
public class NesterStateTransitionEditor : StateTransitionEditor
{
public NesterStateTransitionEditor(Metadata metadata) : base(metadata) { }
private Metadata nestMetadata => metadata[nameof(INesterStateTransition.nest)];
private Metadata graphMetadata => nestMetadata[nameof(IGraphNest.graph)];
protected override GraphReference headerReference => reference.ChildReference((INesterStateTransition)metadata.value, false);
protected override Metadata headerTitleMetadata => graphMetadata[nameof(IGraph.title)];
protected override Metadata headerSummaryMetadata => graphMetadata[nameof(IGraph.summary)];
protected override float GetInspectorHeight(float width)
{
return LudiqGUI.GetEditorHeight(this, nestMetadata, width);
}
protected override void OnInspectorGUI(Rect position)
{
LudiqGUI.Editor(nestMetadata, position);
}
}
}