162 lines
5.8 KiB
C#
162 lines
5.8 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.Timeline;
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namespace UnityEditor.Timeline
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{
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class MoveItemModeMix : IMoveItemMode, IMoveItemDrawer
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{
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TimelineClip[] m_ClipsMoved;
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Dictionary<TimelineClip, double> m_OriginalEaseInDuration = new Dictionary<TimelineClip, double>();
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Dictionary<TimelineClip, double> m_OriginalEaseOutDuration = new Dictionary<TimelineClip, double>();
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public void OnTrackDetach(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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// Nothing
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}
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public void HandleTrackSwitch(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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foreach (var itemsGroup in itemsGroups)
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{
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var targetTrack = itemsGroup.targetTrack;
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if (targetTrack != null && itemsGroup.items.Any())
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{
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var compatible = itemsGroup.items.First().IsCompatibleWithTrack(targetTrack) &&
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!EditModeUtils.IsInfiniteTrack(targetTrack);
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var track = compatible ? targetTrack : null;
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UndoExtensions.RegisterTrack(track, L10n.Tr("Move Items"));
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EditModeUtils.SetParentTrack(itemsGroup.items, track);
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}
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else
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{
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EditModeUtils.SetParentTrack(itemsGroup.items, null);
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}
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}
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}
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public bool AllowTrackSwitch()
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{
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return true;
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}
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public double AdjustStartTime(WindowState state, ItemsPerTrack itemsGroup, double time)
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{
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return time;
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}
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public void OnModeClutchEnter(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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// Nothing
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}
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public void OnModeClutchExit(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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// Nothing
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}
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public void BeginMove(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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m_ClipsMoved = itemsGroups.SelectMany(i => i.clips).ToArray();
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foreach (var clip in m_ClipsMoved)
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{
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m_OriginalEaseInDuration[clip] = clip.easeInDuration;
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m_OriginalEaseOutDuration[clip] = clip.easeOutDuration;
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}
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}
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public void UpdateMove(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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//Compute Blends before updating ease values.
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foreach (var t in itemsGroups.Select(i => i.targetTrack).Where(t => t != null))
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t.ComputeBlendsFromOverlaps();
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//Reset to original ease values. The trim operation will calculate the proper blend values.
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foreach (var clip in m_ClipsMoved)
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{
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clip.easeInDuration = m_OriginalEaseInDuration[clip];
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clip.easeOutDuration = m_OriginalEaseOutDuration[clip];
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EditorUtility.SetDirty(clip.asset);
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}
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}
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public void FinishMove(IEnumerable<ItemsPerTrack> itemsGroups)
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{
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var allClips = itemsGroups.Select(i => i.targetTrack)
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.Where(t => t != null).SelectMany(t => t.clips);
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// update easeIn easeOut durations to apply any modifications caused by blends created or modified by clip move.
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foreach (var clip in allClips)
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{
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clip.easeInDuration = clip.easeInDuration;
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clip.easeOutDuration = clip.easeOutDuration;
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}
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}
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public bool ValidateMove(ItemsPerTrack itemsGroup)
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{
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var track = itemsGroup.targetTrack;
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var items = itemsGroup.items;
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if (EditModeUtils.IsInfiniteTrack(track))
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{
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double startTime;
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double stopTime;
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EditModeUtils.GetInfiniteClipBoundaries(track, out startTime, out stopTime);
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return items.All(item =>
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!EditModeUtils.IsItemWithinRange(item, startTime, stopTime) &&
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!EditModeUtils.IsRangeWithinItem(startTime, stopTime, item));
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}
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var siblings = ItemsUtils.GetItemsExcept(itemsGroup.targetTrack, items);
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return items.All(item => EditModeMixUtils.GetPlacementValidity(item, siblings) == PlacementValidity.Valid);
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}
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public void DrawGUI(WindowState state, IEnumerable<MovingItems> movingItems, Color color)
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{
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var selectionHasAnyBlendIn = false;
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var selectionHasAnyBlendOut = false;
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foreach (var grabbedItems in movingItems)
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{
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var bounds = grabbedItems.onTrackItemsBounds;
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var counter = 0;
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foreach (var item in grabbedItems.items.OfType<IBlendable>())
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{
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if (item.hasLeftBlend)
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{
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EditModeGUIUtils.DrawBoundsEdge(bounds[counter], color, TrimEdge.Start);
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selectionHasAnyBlendIn = true;
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}
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if (item.hasRightBlend)
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{
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EditModeGUIUtils.DrawBoundsEdge(bounds[counter], color, TrimEdge.End);
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selectionHasAnyBlendOut = true;
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}
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counter++;
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}
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}
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if (selectionHasAnyBlendIn && selectionHasAnyBlendOut)
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{
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TimelineCursors.SetCursor(TimelineCursors.CursorType.MixBoth);
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}
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else if (selectionHasAnyBlendIn)
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{
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TimelineCursors.SetCursor(TimelineCursors.CursorType.MixLeft);
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}
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else if (selectionHasAnyBlendOut)
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{
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TimelineCursors.SetCursor(TimelineCursors.CursorType.MixRight);
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}
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else
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{
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TimelineCursors.ClearCursor();
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}
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}
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}
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}
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