Singularity/Library/PackageCache/com.unity.test-framework@1..../UnityEditor.TestRunner/TestRunner/Messages/ExitPlayMode.cs
2024-05-06 11:45:45 -07:00

49 lines
1.5 KiB
C#

using System;
using System.Collections;
using UnityEditor;
namespace UnityEngine.TestTools
{
/// <summary>
/// Implements <see cref="IEditModeTestYieldInstruction"/>. A new instance of the class is a yield instruction to exit Play Mode.
/// </summary>
public class ExitPlayMode : IEditModeTestYieldInstruction
{
/// <summary>
/// Gets the value of ExpectDomainReload
/// </summary>
public bool ExpectDomainReload { get; }
/// <summary>
/// Gets the value of ExpectedPlaymodeState
/// </summary>
public bool ExpectedPlaymodeState { get; private set; }
/// <summary>
/// Sets ExpectDomainReload and ExpectedPlaymodeState to false.
/// </summary>
public ExitPlayMode()
{
ExpectDomainReload = false;
ExpectedPlaymodeState = false;
}
/// <summary>
/// Performs the multi-step instruction of exiting PlayMode.
/// </summary>
/// <returns>An IEnumerator with the async steps.</returns>
/// <exception cref="Exception">An exception is thrown if the editor is not in PlayMode.</exception>
public IEnumerator Perform()
{
if (!EditorApplication.isPlayingOrWillChangePlaymode)
{
throw new Exception("Editor is already in EditMode");
}
EditorApplication.isPlaying = false;
while (EditorApplication.isPlaying)
{
yield return null;
}
}
}
}