38 lines
1.0 KiB
C#
38 lines
1.0 KiB
C#
using NUnit.Framework.Interfaces;
|
|
using UnityEngine;
|
|
using UnityEngine.TestTools.TestRunner;
|
|
|
|
namespace UnityEditor.TestTools.TestRunner
|
|
{
|
|
internal class TestRunnerCallback : ScriptableObject, ITestRunnerListener
|
|
{
|
|
public void RunStarted(ITest testsToRun)
|
|
{
|
|
EditorApplication.playModeStateChanged += OnPlayModeStateChanged;
|
|
}
|
|
|
|
private void OnPlayModeStateChanged(PlayModeStateChange state)
|
|
{
|
|
if (state == PlayModeStateChange.ExitingPlayMode)
|
|
{
|
|
EditorApplication.playModeStateChanged -= OnPlayModeStateChanged;
|
|
//We need to make sure we don't block NUnit thread in case we exit PlayMode earlier
|
|
PlaymodeTestsController.TryCleanup();
|
|
}
|
|
}
|
|
|
|
public void RunFinished(ITestResult testResults)
|
|
{
|
|
EditorApplication.isPlaying = false;
|
|
}
|
|
|
|
public void TestStarted(ITest testName)
|
|
{
|
|
}
|
|
|
|
public void TestFinished(ITestResult test)
|
|
{
|
|
}
|
|
}
|
|
}
|