55 lines
2.0 KiB
C#
55 lines
2.0 KiB
C#
using UnityEngine;
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namespace UnityEditor.ShaderGraph.UnitTests
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{
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/*
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[TestFixture]
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public class PropertyGeneratorTests
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{
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[OneTimeSetUp]
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public void RunBeforeAnyTests()
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{
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Debug.unityLogger.logHandler = new ConsoleLogHandler();
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}
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private const string kPropertyName = "ThePropertyName";
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private const string kPropertyDescription = "ThePropertyDescription";
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[Test]
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public void TestCanAddPropertyChunkToPropertyGenerator()
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{
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var chunk = new FloatPropertyChunk(kPropertyName, kPropertyDescription, 0.5f, PropertyChunk.HideState.Visible);
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var generator = new PropertyCollector();
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generator.AddShaderProperty(chunk);
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Assert.AreNotEqual(string.Empty, generator.GetPropertiesBlock(0));
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}
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[Test]
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public void TestCanGetShaderStringWithIndentWorks()
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{
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var chunk = new FloatPropertyChunk(kPropertyName, kPropertyDescription, 0.5f, PropertyChunk.HideState.Visible);
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var generator = new PropertyCollector();
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generator.AddShaderProperty(chunk);
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Assert.AreEqual(0, generator.GetPropertiesBlock(0).Count(x => x == '\t'));
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Assert.AreEqual(1, generator.GetPropertiesBlock(1).Count(x => x == '\t'));
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Assert.AreEqual(2, generator.GetPropertiesBlock(2).Count(x => x == '\t'));
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}
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[Test]
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public void TestCanGetConfiguredTextureInfos()
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{
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var chunk = new TexturePropertyChunk(kPropertyName, kPropertyDescription, null, TextureType.Bump, PropertyChunk.HideState.Visible, TexturePropertyChunk.ModifiableState.Modifiable);
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var generator = new PropertyCollector();
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generator.AddShaderProperty(chunk);
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var infos = generator.GetConfiguredTexutres();
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Assert.AreEqual(1, infos.Count);
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Assert.AreEqual(kPropertyName, infos[0].name);
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Assert.AreEqual(0, infos[0].textureId);
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Assert.AreEqual(TexturePropertyChunk.ModifiableState.Modifiable, infos[0].modifiable);
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}
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}*/
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}
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