41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using System.Collections.Generic;
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namespace UnityEditor.ShaderGraph.Serialization
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{
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static class SerializationExtensions
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{
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public static RefValueEnumerable<T> SelectValue<T>(this List<JsonRef<T>> list) where T : JsonObject =>
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new RefValueEnumerable<T>(list);
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public static DataValueEnumerable<T> SelectValue<T>(this List<JsonData<T>> list) where T : JsonObject =>
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new DataValueEnumerable<T>(list);
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public static void AddRange<T>(this List<JsonRef<T>> list, IEnumerable<T> enumerable)
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where T : JsonObject
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{
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foreach (var jsonObject in enumerable)
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{
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list.Add(jsonObject);
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}
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}
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public static void AddRange<T>(this List<JsonRef<T>> list, List<T> enumerable)
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where T : JsonObject
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{
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foreach (var jsonObject in enumerable)
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{
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list.Add(jsonObject);
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}
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}
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public static void AddRange<T>(this List<T> list, List<JsonRef<T>> enumerable)
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where T : JsonObject
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{
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foreach (var jsonObject in enumerable)
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{
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list.Add(jsonObject);
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}
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}
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}
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}
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