43 lines
1.2 KiB
C#
43 lines
1.2 KiB
C#
namespace UnityEditor.ShaderGraph.Serialization
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{
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struct MultiJsonEntry
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{
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public string id { get; }
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public string type { get; }
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public string json { get; }
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public MultiJsonEntry(string type, string id, string json)
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{
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this.id = id;
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this.type = type;
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this.json = json;
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}
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public bool Equals(MultiJsonEntry other)
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{
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return id == other.id && type == other.type && json == other.json;
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}
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public override bool Equals(object obj)
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{
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return obj is MultiJsonEntry other && Equals(other);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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var hashCode = (id != null ? id.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (type != null ? type.GetHashCode() : 0);
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hashCode = (hashCode * 397) ^ (json != null ? json.GetHashCode() : 0);
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return hashCode;
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}
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}
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public override string ToString()
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{
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return $"{nameof(id)}: {id}, {nameof(type)}: {type}, {nameof(json)}:\n{json}";
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}
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}
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}
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