83 lines
2.6 KiB
C#
83 lines
2.6 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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using UnityEditor.Graphing.Util;
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using UnityEditor.ShaderGraph.Drawing;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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internal class TargetPropertyGUIContext : VisualElement
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{
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const int kIndentWidthInPixel = 15;
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public int globalIndentLevel { get; set; } = 0;
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public TargetPropertyGUIContext()
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{
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}
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public void AddProperty<T>(string label, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
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{
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if (condition == true)
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{
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AddProperty<T>(label, field, evt);
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}
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}
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public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, bool condition, EventCallback<ChangeEvent<T>> evt)
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{
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if (condition == true)
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{
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AddProperty<T>(label, indentLevel, field, evt);
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}
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}
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public void AddProperty<T>(string label, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
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{
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AddProperty<T>(label, 0, field, evt);
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}
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public void AddProperty<T>(string label, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
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{
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AddProperty<T>(label, string.Empty, indentLevel, field, evt);
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}
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public void AddProperty<T>(string label, string tooltip, int indentLevel, BaseField<T> field, EventCallback<ChangeEvent<T>> evt)
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{
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if (field is INotifyValueChanged<T> notifyValueChanged)
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{
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notifyValueChanged.RegisterValueChangedCallback(evt);
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}
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var propertyLabel = new Label(label);
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propertyLabel.tooltip = tooltip;
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var propertyRow = new PropertyRow(propertyLabel);
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ApplyPadding(propertyRow, indentLevel);
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propertyRow.Add(field);
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this.hierarchy.Add(propertyRow);
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}
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public void AddLabel(string label, int indentLevel)
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{
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var propertyRow = new PropertyRow(new Label(label));
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ApplyPadding(propertyRow, indentLevel);
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this.hierarchy.Add(propertyRow);
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}
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public void AddHelpBox(MessageType messageType, string messageText)
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{
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var helpBox = new HelpBoxRow(messageType);
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helpBox.Add(new Label(messageText));
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this.hierarchy.Add(helpBox);
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}
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void ApplyPadding(PropertyRow row, int indentLevel)
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{
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row.Q(className: "unity-label").style.marginLeft = (globalIndentLevel + indentLevel) * kIndentWidthInPixel;
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}
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}
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}
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