91 lines
3.1 KiB
C#
91 lines
3.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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[GenerationAPI]
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[Serializable]
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internal class IncludeCollection : IEnumerable<IncludeDescriptor>
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{
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[SerializeField]
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List<IncludeDescriptor> includes;
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public IncludeCollection()
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{
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includes = new List<IncludeDescriptor>();
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}
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public IncludeCollection Add(IncludeCollection includes)
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{
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if (includes != null)
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{
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foreach (var include in includes)
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{
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AddInternal(include.guid, include.path, include.location, include.fieldConditions);
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}
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}
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return this;
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}
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public IncludeCollection Add(string includePath, IncludeLocation location)
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{
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var guid = AssetDatabase.AssetPathToGUID(includePath);
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return AddInternal(guid, includePath, location);
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}
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public IncludeCollection Add(string includePath, IncludeLocation location, FieldCondition fieldCondition)
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{
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var guid = AssetDatabase.AssetPathToGUID(includePath);
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return AddInternal(guid, includePath, location, new FieldCondition[] { fieldCondition });
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}
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public IncludeCollection Add(string includePath, IncludeLocation location, FieldCondition[] fieldConditions)
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{
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var guid = AssetDatabase.AssetPathToGUID(includePath);
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return AddInternal(guid, includePath, location, fieldConditions);
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}
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public IncludeCollection AddInternal(string includeGUID, string includePath, IncludeLocation location, FieldCondition[] fieldConditions = null)
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{
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if (string.IsNullOrEmpty(includeGUID))
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{
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// either the file doesn't exist, or this is a placeholder
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// de-duplicate by path
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int existing = includes.FindIndex(i => i.path == includePath);
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if (existing < 0)
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includes.Add(new IncludeDescriptor(null, includePath, location, fieldConditions));
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return this;
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}
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else
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{
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// de-duplicate by GUID
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int existing = includes.FindIndex(i => i.guid == includeGUID);
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if (existing < 0)
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{
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// no duplicates, just add it
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includes.Add(new IncludeDescriptor(includeGUID, includePath, location, fieldConditions));
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}
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else
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{
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// duplicate file -- we could double check they are the same...
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// they might have different field conditions that require merging, for example.
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// But for now we'll just assume they are the same and drop the new one
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}
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}
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return this;
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}
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public IEnumerator<IncludeDescriptor> GetEnumerator()
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{
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return includes.GetEnumerator();
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}
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IEnumerator IEnumerable.GetEnumerator()
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{
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return GetEnumerator();
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}
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}
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}
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