Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Generation/Collections/FieldCollection.cs
2024-05-06 11:45:45 -07:00

53 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal class FieldCollection : IEnumerable<FieldCollection.Item>
{
public class Item
{
public FieldDescriptor field { get; }
public Item(FieldDescriptor field)
{
this.field = field;
}
}
readonly List<FieldCollection.Item> m_Items;
public FieldCollection()
{
m_Items = new List<FieldCollection.Item>();
}
public FieldCollection Add(FieldCollection fields)
{
foreach (FieldCollection.Item item in fields)
{
m_Items.Add(item);
}
return this;
}
public FieldCollection Add(FieldDescriptor field)
{
m_Items.Add(new Item(field));
return this;
}
public IEnumerator<FieldCollection.Item> GetEnumerator()
{
return m_Items.GetEnumerator();
}
IEnumerator IEnumerable.GetEnumerator()
{
return GetEnumerator();
}
}
}