23 lines
589 B
C#
23 lines
589 B
C#
using UnityEditor.ShaderGraph;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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interface ISGControlledElement
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{
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SGController controller
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{
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get;
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}
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void OnControllerChanged(ref SGControllerChangedEvent e);
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void OnControllerEvent(SGControllerEvent e);
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}
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interface ISGControlledElement<T> : ISGControlledElement where T : SGController
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{
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// This provides a way to access the controller of a ControlledElement at both the base class SGController level and child class level
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new T controller { get; }
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}
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}
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