31 lines
687 B
C#
31 lines
687 B
C#
using System;
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using System.Collections.Generic;
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using UnityEditor.Graphing;
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namespace UnityEditor.ShaderGraph.Legacy
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{
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[FormerName("UnityEditor.ShaderGraph.UnlitMasterNode")]
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class UnlitMasterNode1 : AbstractMaterialNode, IMasterNode1
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{
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public enum SurfaceType
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{
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Opaque,
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Transparent
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}
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public enum AlphaMode
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{
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Alpha,
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Premultiply,
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Additive,
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Multiply
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}
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public SurfaceType m_SurfaceType;
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public AlphaMode m_AlphaMode;
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public bool m_TwoSided;
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public string m_ShaderGUIOverride;
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public bool m_OverrideEnabled;
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}
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}
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