20 lines
596 B
C#
20 lines
596 B
C#
using UnityEditor.Graphing;
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using UnityEditor.ShaderGraph.Internal;
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namespace UnityEditor.ShaderGraph
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{
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interface IMayRequireNormal
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{
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NeededCoordinateSpace RequiresNormal(ShaderStageCapability stageCapability = ShaderStageCapability.All);
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}
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static class MayRequireNormalExtensions
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{
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public static NeededCoordinateSpace RequiresNormal(this MaterialSlot slot)
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{
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var mayRequireNormal = slot as IMayRequireNormal;
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return mayRequireNormal != null ? mayRequireNormal.RequiresNormal() : NeededCoordinateSpace.None;
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}
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}
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}
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