22 lines
977 B
C#
22 lines
977 B
C#
using System;
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using System.Reflection;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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interface IInspectable
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{
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// Implementors can override this in order to display their desired string when selected and viewed through the inspector
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string inspectorTitle { get; }
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// This function should return the underlying data object that user wishes to expose to the Inspector
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// For simple data properties like Integers/Floats this is the object that contains the properties
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// For complex types like GraphData this is the GraphData itself, its up to the PropertyDrawer to define what it needs
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object GetObjectToInspect();
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// Used to provide any data needed by the property drawer from the inspectable
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// The inspectorUpdateDelegate is used to trigger an inspector update
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void SupplyDataToPropertyDrawer(IPropertyDrawer propertyDrawer, Action inspectorUpdateDelegate);
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}
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}
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