70 lines
1.9 KiB
C#
70 lines
1.9 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.Graphing
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{
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[Serializable]
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class Edge : IEdge, IComparable<Edge>
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{
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[SerializeField]
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private SlotReference m_OutputSlot;
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[SerializeField]
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private SlotReference m_InputSlot;
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public Edge()
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{ }
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public Edge(SlotReference outputSlot, SlotReference inputSlot)
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{
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m_OutputSlot = outputSlot;
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m_InputSlot = inputSlot;
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}
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public SlotReference outputSlot
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{
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get { return m_OutputSlot; }
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}
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public SlotReference inputSlot
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{
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get { return m_InputSlot; }
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}
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protected bool Equals(Edge other)
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{
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return Equals(m_OutputSlot, other.m_OutputSlot) && Equals(m_InputSlot, other.m_InputSlot);
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}
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public bool Equals(IEdge other)
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{
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return Equals(other as object);
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}
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public override bool Equals(object obj)
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{
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if (ReferenceEquals(null, obj)) return false;
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if (ReferenceEquals(this, obj)) return true;
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if (obj.GetType() != this.GetType()) return false;
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return Equals((Edge)obj);
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}
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public override int GetHashCode()
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{
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unchecked
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{
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// Can't make fields readonly due to Unity serialization
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return (m_OutputSlot.GetHashCode() * 397) ^ m_InputSlot.GetHashCode();
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}
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}
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public int CompareTo(Edge other)
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{
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if (ReferenceEquals(this, other)) return 0;
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if (ReferenceEquals(null, other)) return 1;
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var outputSlotComparison = m_OutputSlot.CompareTo(other.m_OutputSlot);
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if (outputSlotComparison != 0) return outputSlotComparison;
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return m_InputSlot.CompareTo(other.m_InputSlot);
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}
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}
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}
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