163 lines
5.4 KiB
C#
163 lines
5.4 KiB
C#
using System;
|
|
using System.Text;
|
|
using UnityEditor.Graphing;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.ShaderGraph.Internal
|
|
{
|
|
[Serializable]
|
|
[FormerName("UnityEditor.ShaderGraph.TextureShaderProperty")]
|
|
[BlackboardInputInfo(50)]
|
|
public sealed class Texture2DShaderProperty : AbstractShaderProperty<SerializableTexture>
|
|
{
|
|
public enum DefaultType { White, Black, Grey, NormalMap, LinearGrey, Red }
|
|
|
|
static readonly string[] k_DefaultTypeNames = new string[]
|
|
{
|
|
"white",
|
|
"black",
|
|
"grey",
|
|
"bump",
|
|
"linearGrey",
|
|
"red",
|
|
};
|
|
|
|
internal static string ToShaderLabString(DefaultType defaultType)
|
|
{
|
|
int index = (int)defaultType;
|
|
if ((index >= 0) && (index < k_DefaultTypeNames.Length))
|
|
return k_DefaultTypeNames[index];
|
|
return string.Empty;
|
|
}
|
|
|
|
internal Texture2DShaderProperty()
|
|
{
|
|
displayName = "Texture2D";
|
|
value = new SerializableTexture();
|
|
}
|
|
|
|
public override PropertyType propertyType => PropertyType.Texture2D;
|
|
|
|
[SerializeField]
|
|
internal bool isMainTexture = false;
|
|
|
|
internal override bool isExposable => true;
|
|
internal override bool isRenamable => true;
|
|
|
|
internal string modifiableTagString => modifiable ? "" : "[NonModifiableTextureData]";
|
|
|
|
[SerializeField]
|
|
internal bool useTilingAndOffset = false;
|
|
|
|
internal string useSTString => useTilingAndOffset ? "" : "[NoScaleOffset]";
|
|
internal string mainTextureString => isMainTexture ? "[MainTexture]" : "";
|
|
|
|
internal override string GetPropertyBlockString()
|
|
{
|
|
var normalTagString = (defaultType == DefaultType.NormalMap) ? "[Normal]" : "";
|
|
return $"{hideTagString}{modifiableTagString}{normalTagString}{mainTextureString}{useSTString}{referenceName}(\"{displayName}\", 2D) = \"{ToShaderLabString(defaultType)}\" {{}}";
|
|
}
|
|
|
|
// Texture2D properties cannot be set via Hybrid path at the moment; disallow that choice
|
|
internal override bool AllowHLSLDeclaration(HLSLDeclaration decl) => (decl != HLSLDeclaration.HybridPerInstance) && (decl != HLSLDeclaration.DoNotDeclare);
|
|
|
|
internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
|
|
{
|
|
HLSLDeclaration decl = (generatePropertyBlock ? HLSLDeclaration.UnityPerMaterial : HLSLDeclaration.Global);
|
|
|
|
action(new HLSLProperty(HLSLType._Texture2D, referenceName, HLSLDeclaration.Global));
|
|
action(new HLSLProperty(HLSLType._SamplerState, "sampler" + referenceName, HLSLDeclaration.Global));
|
|
action(new HLSLProperty(HLSLType._float4, referenceName + "_TexelSize", decl));
|
|
if (useTilingAndOffset)
|
|
{
|
|
action(new HLSLProperty(HLSLType._float4, referenceName + "_ST", decl));
|
|
}
|
|
}
|
|
|
|
internal override string GetPropertyAsArgumentString(string precisionString)
|
|
{
|
|
return "UnityTexture2D " + referenceName;
|
|
}
|
|
|
|
internal override string GetPropertyAsArgumentStringForVFX(string precisionString)
|
|
{
|
|
return "TEXTURE2D(" + referenceName + ")";
|
|
}
|
|
|
|
internal override string GetHLSLVariableName(bool isSubgraphProperty, GenerationMode mode)
|
|
{
|
|
if (isSubgraphProperty)
|
|
return referenceName;
|
|
else
|
|
{
|
|
if (useTilingAndOffset)
|
|
{
|
|
return $"UnityBuildTexture2DStruct({referenceName})";
|
|
}
|
|
else
|
|
{
|
|
return $"UnityBuildTexture2DStructNoScale({referenceName})";
|
|
}
|
|
}
|
|
}
|
|
|
|
[SerializeField]
|
|
bool m_Modifiable = true;
|
|
|
|
internal bool modifiable
|
|
{
|
|
get => m_Modifiable;
|
|
set => m_Modifiable = value;
|
|
}
|
|
|
|
[SerializeField]
|
|
DefaultType m_DefaultType = DefaultType.White;
|
|
|
|
public DefaultType defaultType
|
|
{
|
|
get { return m_DefaultType; }
|
|
set { m_DefaultType = value; }
|
|
}
|
|
|
|
internal override AbstractMaterialNode ToConcreteNode()
|
|
{
|
|
return new Texture2DAssetNode { texture = value.texture };
|
|
}
|
|
|
|
internal override PreviewProperty GetPreviewMaterialProperty()
|
|
{
|
|
return new PreviewProperty(propertyType)
|
|
{
|
|
name = referenceName,
|
|
textureValue = value.texture,
|
|
texture2DDefaultType = defaultType
|
|
};
|
|
}
|
|
|
|
internal override ShaderInput Copy()
|
|
{
|
|
return new Texture2DShaderProperty()
|
|
{
|
|
displayName = displayName,
|
|
value = value,
|
|
defaultType = defaultType,
|
|
useTilingAndOffset = useTilingAndOffset,
|
|
isMainTexture = isMainTexture
|
|
};
|
|
}
|
|
|
|
internal override void OnBeforePasteIntoGraph(GraphData graph)
|
|
{
|
|
if (isMainTexture)
|
|
{
|
|
Texture2DShaderProperty existingMain = graph.GetMainTexture();
|
|
if (existingMain != null && existingMain != this)
|
|
{
|
|
isMainTexture = false;
|
|
}
|
|
}
|
|
base.OnBeforePasteIntoGraph(graph);
|
|
}
|
|
}
|
|
}
|