65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			65 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| namespace UnityEditor.ShaderGraph.Internal
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| {
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|     enum LayerTextureType
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|     {
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|         Default,
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|         NormalTangentSpace,
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|         NormalObjectSpace
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|     };
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| 
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|     [Serializable]
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|     internal class SerializableVirtualTextureLayer
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|     {
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|         public string layerName;
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|         public string layerRefName;
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|         public SerializableTexture layerTexture;
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|         public LayerTextureType layerTextureType;
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|         [SerializeField]
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|         private Guid guid;
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| 
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|         public SerializableVirtualTextureLayer(string name, string refName, SerializableTexture texture)
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|         {
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|             this.layerName = name; this.layerName = name;
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|             this.guid = Guid.NewGuid();
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|             this.layerRefName = refName; this.layerRefName = refName;
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|             this.layerTexture = texture; this.layerTexture = texture;
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|             this.layerTextureType = LayerTextureType.Default; this.layerTextureType = LayerTextureType.Default;
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|         }
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| 
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|         public SerializableVirtualTextureLayer(string name, SerializableTexture texture)
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|         {
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|             this.layerName = name;
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|             this.guid = Guid.NewGuid();
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|             this.layerRefName = $"Layer_{GuidEncoder.Encode(this.guid)}";
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|             this.layerTexture = texture;
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|             this.layerTextureType = LayerTextureType.Default;
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|         }
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| 
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|         public SerializableVirtualTextureLayer(SerializableVirtualTextureLayer other)
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|         {
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|             this.layerName = other.layerName;
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|             this.guid = Guid.NewGuid();
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|             this.layerRefName = $"Layer_{GuidEncoder.Encode(this.guid)}";
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|             this.layerTexture = other.layerTexture;
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|             this.layerTextureType = LayerTextureType.Default;
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|         }
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|     }
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| 
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|     [Serializable]
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|     internal sealed class SerializableVirtualTexture
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|     {
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|         [SerializeField]
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|         public List<SerializableVirtualTextureLayer> layers = new List<SerializableVirtualTextureLayer>();
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| 
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|         [SerializeField]
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|         public bool procedural;
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| 
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|         [SerializeField]
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|         public HLSLDeclaration shaderDeclaration;
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|     }
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| }
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