Singularity/Library/PackageCache/com.unity.shadergraph@12.1.11/Editor/Data/Graphs/SerializableCubemap.cs
2024-05-06 11:45:45 -07:00

103 lines
3.0 KiB
C#

using System;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
public sealed class SerializableCubemap : ISerializationCallbackReceiver
{
[SerializeField]
string m_SerializedCubemap;
[SerializeField]
string m_Guid;
[NonSerialized]
Cubemap m_Cubemap;
[Serializable]
class CubemapHelper
{
#pragma warning disable 649
public Cubemap cubemap;
#pragma warning restore 649
}
// used to get a Cubemap ref guid without loading the cubemap asset itself into memory
[Serializable]
class MinimalCubemapHelper
{
// these variables are only ever populated by serialization, disable the C# warning that checks if they are ever assigned
#pragma warning disable 0649
[Serializable]
public struct MinimalTextureRef
{
public string guid;
}
public MinimalTextureRef cubemap;
#pragma warning restore 0649
}
internal string guid
{
get
{
if (!string.IsNullOrEmpty(m_SerializedCubemap))
{
var textureHelper = new MinimalCubemapHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
if (!string.IsNullOrEmpty(textureHelper.cubemap.guid))
return textureHelper.cubemap.guid;
}
if (!string.IsNullOrEmpty(m_Guid))
{
return m_Guid;
}
if (m_Cubemap != null)
{
if (AssetDatabase.TryGetGUIDAndLocalFileIdentifier(m_Cubemap, out string guid, out long localId))
return guid;
}
return null;
}
}
public Cubemap cubemap
{
get
{
if (!string.IsNullOrEmpty(m_SerializedCubemap))
{
var textureHelper = new CubemapHelper();
EditorJsonUtility.FromJsonOverwrite(m_SerializedCubemap, textureHelper);
m_SerializedCubemap = null;
m_Guid = null;
m_Cubemap = textureHelper.cubemap;
}
else if (!string.IsNullOrEmpty(m_Guid) && m_Cubemap == null)
{
m_Cubemap = AssetDatabase.LoadAssetAtPath<Cubemap>(AssetDatabase.GUIDToAssetPath(m_Guid));
m_Guid = null;
}
return m_Cubemap;
}
set
{
m_Cubemap = value;
m_Guid = null;
m_SerializedCubemap = null;
}
}
public void OnBeforeSerialize()
{
m_SerializedCubemap = EditorJsonUtility.ToJson(new CubemapHelper { cubemap = cubemap }, false);
}
public void OnAfterDeserialize()
{
}
}
}