18 lines
509 B
HLSL
18 lines
509 B
HLSL
#ifndef UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
|
|
#define UNITY_DECLARE_DEPTH_TEXTURE_INCLUDED
|
|
#include "Packages/com.unity.render-pipelines.universal/ShaderLibrary/Core.hlsl"
|
|
|
|
TEXTURE2D_X_FLOAT(_CameraDepthTexture);
|
|
SAMPLER(sampler_CameraDepthTexture);
|
|
|
|
float SampleSceneDepth(float2 uv)
|
|
{
|
|
return SAMPLE_TEXTURE2D_X(_CameraDepthTexture, sampler_CameraDepthTexture, UnityStereoTransformScreenSpaceTex(uv)).r;
|
|
}
|
|
|
|
float LoadSceneDepth(uint2 uv)
|
|
{
|
|
return LOAD_TEXTURE2D_X(_CameraDepthTexture, uv).r;
|
|
}
|
|
#endif
|