Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/VFXGraph/Shaders/Templates/VFXParticleBasicCube.template
2024-05-06 11:45:45 -07:00

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{
SubShader
{
Cull Back
${VFXInclude("Shaders/VFXParticleHeader.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassSelection.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassDepth.template"),IS_OPAQUE_PARTICLE}
${VFXInclude("Shaders/ParticleHexahedron/PassBasicForward.template")}
${VFXInclude("Shaders/ParticleHexahedron/PassShadowCaster.template"),USE_CAST_SHADOWS_PASS}
${VFXIncludeRP("Templates/ParticleHexahedron/PassForward2D.template")}
}
}