Singularity/Library/PackageCache/com.unity.render-pipelines..../Editor/ScriptableRendererFeatureEd...
2024-05-06 11:45:45 -07:00

15 lines
368 B
C#

using UnityEngine;
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(ScriptableRendererFeature), true)]
public class ScriptableRendererFeatureEditor : Editor
{
public override void OnInspectorGUI()
{
DrawPropertiesExcluding(serializedObject, "m_Script");
}
}
}