17 lines
605 B
C#
17 lines
605 B
C#
using UnityEngine.Rendering;
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using UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal
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{
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internal static class CreateDecalProjector
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{
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[MenuItem("GameObject/Rendering/URP Decal Projector", priority = CoreUtils.Priorities.gameObjectMenuPriority)]
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public static void CreateDecal(MenuCommand menuCommand)
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{
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var go = CoreEditorUtils.CreateGameObject("Decal Projector", menuCommand.context);
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go.AddComponent<DecalProjector>();
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go.transform.RotateAround(go.transform.position, go.transform.right, 90);
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}
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}
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}
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