31 lines
976 B
C#
31 lines
976 B
C#
namespace UnityEditor.Rendering.Universal.Converters
|
|
{
|
|
/// <summary>
|
|
/// A structure needed for the conversion part of the converter.
|
|
/// This holds the item that is being converted.
|
|
/// </summary>
|
|
internal struct RunItemContext
|
|
{
|
|
ConverterItemInfo m_Item;
|
|
/// <summary> The item that will go through the conversion code. </summary>
|
|
public ConverterItemInfo item => m_Item;
|
|
|
|
/// <summary> A bool to set if this item failed to convert. </summary>
|
|
public bool didFail { get; set; }
|
|
|
|
/// <summary> Info to store data to be shown in the UI. </summary>
|
|
public string info { get; set; }
|
|
|
|
internal bool hasConverted { get; set; }
|
|
|
|
/// <summary> Constructor for the RunItemContext. </summary>
|
|
public RunItemContext(ConverterItemInfo item)
|
|
{
|
|
m_Item = item;
|
|
didFail = false;
|
|
info = "";
|
|
hasConverted = false;
|
|
}
|
|
}
|
|
}
|