38 lines
1.6 KiB
C#
38 lines
1.6 KiB
C#
#if PPV2_EXISTS
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using System;
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using BIRPToURPConversionExtensions;
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using UnityEditor;
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using UnityEngine.Rendering;
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using BIRPRendering = UnityEngine.Rendering.PostProcessing;
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using URPRendering = UnityEngine.Rendering.Universal;
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namespace UnityEditor.Rendering.Universal.Converters
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{
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public class MotionBlurConverter : PostProcessEffectSettingsConverter
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{
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protected override Type OldSettingsType { get; } = typeof(BIRPRendering.MotionBlur);
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protected override void ConvertToTarget(BIRPRendering.PostProcessEffectSettings oldSettings, VolumeProfile targetProfile)
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{
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var oldMotionBlur = oldSettings as BIRPRendering.MotionBlur;
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var newVolumeComponent = AddVolumeComponentToAsset<URPRendering.MotionBlur>(targetProfile);
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newVolumeComponent.active = oldMotionBlur.active;
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// Note: These settings cannot provide visual parity,
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// but this scale factor provides a good starting point.
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oldMotionBlur.shutterAngle.Convert(newVolumeComponent.intensity, scale: 1f / 360f, oldMotionBlur.enabled);
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newVolumeComponent.quality.overrideState = oldMotionBlur.sampleCount.overrideState;
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if (oldMotionBlur.sampleCount >= 24)
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newVolumeComponent.quality.value = URPRendering.MotionBlurQuality.High;
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else if (oldMotionBlur.sampleCount > 12)
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newVolumeComponent.quality.value = URPRendering.MotionBlurQuality.Medium;
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else
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newVolumeComponent.quality.value = URPRendering.MotionBlurQuality.Low;
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}
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}
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}
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#endif
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