132 lines
5.7 KiB
C#
132 lines
5.7 KiB
C#
namespace UnityEditor.Rendering.Universal
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{
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using UnityEngine;
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using UnityEngine.Rendering.Universal;
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using CED = CoreEditorDrawer<UniversalRenderPipelineSerializedCamera>;
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static partial class UniversalRenderPipelineCameraUI
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{
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public partial class Environment
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{
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internal enum BackgroundType
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{
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Skybox = 0,
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SolidColor,
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[InspectorName("Uninitialized")]
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DontCare,
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}
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public static readonly CED.IDrawer Drawer = CED.FoldoutGroup(
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CameraUI.Environment.Styles.header,
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Expandable.Environment,
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k_ExpandedState,
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FoldoutOption.Indent,
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CED.Conditional(
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(serialized, owner) => (CameraRenderType)serialized.cameraType.intValue == CameraRenderType.Base,
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CED.Group(
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Drawer_Environment_ClearFlags
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)
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),
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CED.Group(
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Styles.volumesSettingsText,
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CED.Group(
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GroupOption.Indent,
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Drawer_Environment_VolumeUpdate,
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CameraUI.Environment.Drawer_Environment_VolumeLayerMask,
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Drawer_Environment_VolumeTrigger
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)
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)
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);
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static BackgroundType GetBackgroundType(CameraClearFlags clearFlags)
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{
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switch (clearFlags)
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{
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case CameraClearFlags.Skybox:
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return BackgroundType.Skybox;
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case CameraClearFlags.Nothing:
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return BackgroundType.DontCare;
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// DepthOnly is not supported by design in UniversalRP. We upgrade it to SolidColor
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default:
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return BackgroundType.SolidColor;
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}
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}
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static void Drawer_Environment_ClearFlags(UniversalRenderPipelineSerializedCamera p, Editor owner)
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{
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EditorGUI.showMixedValue = p.baseCameraSettings.clearFlags.hasMultipleDifferentValues;
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Rect clearFlagsRect = EditorGUILayout.GetControlRect();
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EditorGUI.BeginProperty(clearFlagsRect, Styles.backgroundType, p.baseCameraSettings.clearFlags);
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{
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EditorGUI.BeginChangeCheck();
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BackgroundType backgroundType = GetBackgroundType((CameraClearFlags)p.baseCameraSettings.clearFlags.intValue);
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var selectedValue = (BackgroundType)EditorGUI.EnumPopup(clearFlagsRect, Styles.backgroundType, backgroundType);
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if (EditorGUI.EndChangeCheck())
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{
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CameraClearFlags selectedClearFlags;
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switch (selectedValue)
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{
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case BackgroundType.Skybox:
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selectedClearFlags = CameraClearFlags.Skybox;
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break;
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case BackgroundType.DontCare:
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selectedClearFlags = CameraClearFlags.Nothing;
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break;
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default:
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selectedClearFlags = CameraClearFlags.SolidColor;
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break;
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}
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p.baseCameraSettings.clearFlags.intValue = (int)selectedClearFlags;
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}
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if (!p.baseCameraSettings.clearFlags.hasMultipleDifferentValues)
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{
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if (GetBackgroundType((CameraClearFlags)p.baseCameraSettings.clearFlags.intValue) == BackgroundType.SolidColor)
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{
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using (var group = new EditorGUI.IndentLevelScope())
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{
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p.baseCameraSettings.DrawBackgroundColor();
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}
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}
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}
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}
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EditorGUI.EndProperty();
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EditorGUI.showMixedValue = false;
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}
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static void Drawer_Environment_VolumeUpdate(UniversalRenderPipelineSerializedCamera p, Editor owner)
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{
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EditorGUI.BeginChangeCheck();
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VolumeFrameworkUpdateMode prevVolumeUpdateMode = (VolumeFrameworkUpdateMode)p.volumeFrameworkUpdateMode.intValue;
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EditorGUILayout.PropertyField(p.volumeFrameworkUpdateMode, Styles.volumeUpdates);
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if (EditorGUI.EndChangeCheck())
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{
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if (p.serializedObject.targetObject is not Camera cam)
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return;
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VolumeFrameworkUpdateMode curVolumeUpdateMode = (VolumeFrameworkUpdateMode)p.volumeFrameworkUpdateMode.intValue;
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cam.SetVolumeFrameworkUpdateMode(curVolumeUpdateMode);
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}
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}
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static void Drawer_Environment_VolumeTrigger(UniversalRenderPipelineSerializedCamera p, Editor owner)
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{
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var controlRect = EditorGUILayout.GetControlRect(true);
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EditorGUI.BeginProperty(controlRect, Styles.volumeTrigger, p.volumeTrigger);
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{
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EditorGUI.BeginChangeCheck();
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var newValue = EditorGUI.ObjectField(controlRect, Styles.volumeTrigger, (Transform)p.volumeTrigger.objectReferenceValue, typeof(Transform), true);
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if (EditorGUI.EndChangeCheck() && !Equals(p.volumeTrigger.objectReferenceValue, newValue))
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p.volumeTrigger.objectReferenceValue = newValue;
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}
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EditorGUI.EndProperty();
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}
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}
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}
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}
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