65 lines
2.2 KiB
C#
65 lines
2.2 KiB
C#
using System;
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using Unity.Collections;
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using UnityEngine.Jobs;
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namespace UnityEngine.Rendering
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{
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/// <summary>
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/// Array utilities functions
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/// </summary>
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public static class ArrayExtensions
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{
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/// <summary>
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/// Resizes a native array. If an empty native array is passed, it will create a new one.
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/// </summary>
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/// <typeparam name="T">The type of the array</typeparam>
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/// <param name="array">Target array to resize</param>
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/// <param name="capacity">New size of native array to resize</param>
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public static void ResizeArray<T>(this ref NativeArray<T> array, int capacity) where T : struct
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{
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var newArray = new NativeArray<T>(capacity, Allocator.Persistent, NativeArrayOptions.UninitializedMemory);
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if (array.IsCreated)
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{
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NativeArray<T>.Copy(array, newArray, array.Length);
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array.Dispose();
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}
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array = newArray;
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}
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/// <summary>
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/// Resizes a transform access array.
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/// </summary>
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/// <param name="array">Target array to resize</param>
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/// <param name="capacity">New size of transform access array to resize</param>
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public static void ResizeArray(this ref TransformAccessArray array, int capacity)
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{
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var newArray = new TransformAccessArray(capacity);
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if (array.isCreated)
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{
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for (int i = 0; i < array.length; ++i)
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newArray.Add(array[i]);
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array.Dispose();
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}
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array = newArray;
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}
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/// <summary>
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/// Resizes an array. If a null reference is passed, it will allocate the desired array.
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/// </summary>
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/// <typeparam name="T">The type of the array</typeparam>
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/// <param name="array">Target array to resize</param>
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/// <param name="capacity">New size of array to resize</param>
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public static void ResizeArray<T>(ref T[] array, int capacity)
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{
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if (array == null)
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{
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array = new T[capacity];
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return;
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}
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Array.Resize<T>(ref array, capacity);
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}
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}
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}
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