447 lines
15 KiB
C#
447 lines
15 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
|
|
namespace UnityEngine.Rendering
|
|
{
|
|
public partial class DebugUI
|
|
{
|
|
/// <summary>
|
|
/// Base class for "container" type widgets, although it can be used on its own (if a display name is set then it'll behave as a group with a header)
|
|
/// </summary>
|
|
public class Container : Widget, IContainer
|
|
{
|
|
/// <summary>
|
|
/// List of children.
|
|
/// </summary>
|
|
public ObservableList<Widget> children { get; private set; }
|
|
|
|
/// <summary>
|
|
/// Panel the container is attached to.
|
|
/// </summary>
|
|
public override Panel panel
|
|
{
|
|
get { return m_Panel; }
|
|
internal set
|
|
{
|
|
m_Panel = value;
|
|
|
|
// Bubble down
|
|
foreach (var child in children)
|
|
child.panel = value;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor
|
|
/// </summary>
|
|
public Container()
|
|
{
|
|
displayName = "";
|
|
children = new ObservableList<Widget>();
|
|
children.ItemAdded += OnItemAdded;
|
|
children.ItemRemoved += OnItemRemoved;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
/// <param name="displayName">Display name of the container.</param>
|
|
/// <param name="children">List of attached children.</param>
|
|
public Container(string displayName, ObservableList<Widget> children)
|
|
{
|
|
this.displayName = displayName;
|
|
this.children = children;
|
|
children.ItemAdded += OnItemAdded;
|
|
children.ItemRemoved += OnItemRemoved;
|
|
}
|
|
|
|
internal override void GenerateQueryPath()
|
|
{
|
|
base.GenerateQueryPath();
|
|
|
|
foreach (var child in children)
|
|
child.GenerateQueryPath();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Method called when a children is added.
|
|
/// </summary>
|
|
/// <param name="sender">Sender widget.</param>
|
|
/// <param name="e">List of added children.</param>
|
|
protected virtual void OnItemAdded(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
|
|
{
|
|
if (e.item != null)
|
|
{
|
|
e.item.panel = m_Panel;
|
|
e.item.parent = this;
|
|
}
|
|
|
|
if (m_Panel != null)
|
|
m_Panel.SetDirty();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Method called when a children is removed.
|
|
/// </summary>
|
|
/// <param name="sender">Sender widget.</param>
|
|
/// <param name="e">List of removed children.</param>
|
|
protected virtual void OnItemRemoved(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
|
|
{
|
|
if (e.item != null)
|
|
{
|
|
e.item.panel = null;
|
|
e.item.parent = null;
|
|
}
|
|
|
|
if (m_Panel != null)
|
|
m_Panel.SetDirty();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Returns the hash code of the widget.
|
|
/// </summary>
|
|
/// <returns>Hash code of the widget.</returns>
|
|
public override int GetHashCode()
|
|
{
|
|
int hash = 17;
|
|
hash = hash * 23 + queryPath.GetHashCode();
|
|
|
|
foreach (var child in children)
|
|
hash = hash * 23 + child.GetHashCode();
|
|
|
|
return hash;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Unity-like foldout that can be collapsed.
|
|
/// </summary>
|
|
public class Foldout : Container, IValueField
|
|
{
|
|
/// <summary>
|
|
/// Context menu item.
|
|
/// </summary>
|
|
public struct ContextMenuItem
|
|
{
|
|
/// <summary>
|
|
/// Name of the item displayed in context menu dropdown.
|
|
/// </summary>
|
|
public string displayName;
|
|
|
|
/// <summary>
|
|
/// Callback when context menu item is selected.
|
|
/// </summary>
|
|
public Action action;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Always false.
|
|
/// </summary>
|
|
public bool isReadOnly { get { return false; } }
|
|
|
|
/// <summary>
|
|
/// Opened state of the foldout.
|
|
/// </summary>
|
|
public bool opened;
|
|
|
|
/// <summary>
|
|
/// Draw the foldout in full width using a header style.
|
|
/// </summary>
|
|
public bool isHeader;
|
|
|
|
/// <summary>
|
|
/// Optional list of context menu items. If the list is not provided, no context menu button will be displayed.
|
|
/// </summary>
|
|
public List<ContextMenuItem> contextMenuItems = null;
|
|
|
|
/// <summary>
|
|
/// List of columns labels.
|
|
/// </summary>
|
|
public string[] columnLabels { get; set; } = null;
|
|
|
|
/// <summary>
|
|
/// List of columns label tooltips.
|
|
/// </summary>
|
|
public string[] columnTooltips { get; set; } = null;
|
|
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
public Foldout() : base() { }
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
/// <param name="displayName">Display name of the foldout.</param>
|
|
/// <param name="children">List of attached children.</param>
|
|
/// <param name="columnLabels">Optional list of column names.</param>
|
|
/// <param name="columnTooltips">Optional list of tooltips for column name labels.</param>
|
|
public Foldout(string displayName, ObservableList<Widget> children, string[] columnLabels = null, string[] columnTooltips = null)
|
|
: base(displayName, children)
|
|
{
|
|
this.columnLabels = columnLabels;
|
|
this.columnTooltips = columnTooltips;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get the opened state of the foldout.
|
|
/// </summary>
|
|
/// <returns>True if the foldout is opened.</returns>
|
|
public bool GetValue() => opened;
|
|
|
|
/// <summary>
|
|
/// Get the opened state of the foldout.
|
|
/// </summary>
|
|
/// <returns>True if the foldout is opened.</returns>
|
|
object IValueField.GetValue() => GetValue();
|
|
|
|
/// <summary>
|
|
/// Set the opened state of the foldout.
|
|
/// </summary>
|
|
/// <param name="value">True to open the foldout, false to close it.</param>
|
|
public void SetValue(object value) => SetValue((bool)value);
|
|
|
|
/// <summary>
|
|
/// Validates the value of the widget before setting it.
|
|
/// </summary>
|
|
/// <param name="value">Input value.</param>
|
|
/// <returns>The validated value.</returns>
|
|
public object ValidateValue(object value) => value;
|
|
|
|
/// <summary>
|
|
/// Set the value of the widget.
|
|
/// </summary>
|
|
/// <param name="value">Input value.</param>
|
|
public void SetValue(bool value) => opened = value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Horizontal Layout Container.
|
|
/// </summary>
|
|
public class HBox : Container
|
|
{
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
public HBox()
|
|
{
|
|
displayName = "HBox";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Vertical Layout Container.
|
|
/// </summary>
|
|
public class VBox : Container
|
|
{
|
|
/// <summary>
|
|
/// Constructor.
|
|
/// </summary>
|
|
public VBox()
|
|
{
|
|
displayName = "VBox";
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Array Container.
|
|
/// </summary>
|
|
public class Table : Container
|
|
{
|
|
/// <summary>Row Container.</summary>
|
|
public class Row : Foldout
|
|
{
|
|
/// <summary>Constructor.</summary>
|
|
public Row() { displayName = "Row"; }
|
|
}
|
|
|
|
/// <summary>
|
|
/// True if the table is read only.
|
|
/// </summary>
|
|
public bool isReadOnly = false;
|
|
|
|
/// <summary>Constructor.</summary>
|
|
public Table() { displayName = "Array"; }
|
|
|
|
/// <summary>
|
|
/// Set column visibility.
|
|
/// </summary>
|
|
/// <param name="index">Index of the column.</param>
|
|
/// <param name="visible">True if the column should be visible.</param>
|
|
public void SetColumnVisibility(int index, bool visible)
|
|
{
|
|
#if UNITY_EDITOR
|
|
var header = Header;
|
|
if (index < 0 || index >= m_ColumnCount)
|
|
return;
|
|
|
|
index++;
|
|
if (header.IsColumnVisible(index) != visible)
|
|
{
|
|
var newVisibleColumns = new System.Collections.Generic.List<int>(header.state.visibleColumns);
|
|
if (newVisibleColumns.Contains(index))
|
|
{
|
|
newVisibleColumns.Remove(index);
|
|
}
|
|
else
|
|
{
|
|
newVisibleColumns.Add(index);
|
|
newVisibleColumns.Sort();
|
|
}
|
|
header.state.visibleColumns = newVisibleColumns.ToArray();
|
|
|
|
var cols = header.state.columns;
|
|
for (int i = 0; i < cols.Length; i++)
|
|
cols[i].width = 50f;
|
|
header.ResizeToFit();
|
|
}
|
|
#else
|
|
var columns = VisibleColumns;
|
|
if (index < 0 || index > columns.Length)
|
|
return;
|
|
|
|
columns[index] = visible;
|
|
#endif
|
|
}
|
|
|
|
/// <summary>
|
|
/// Get column visibility.
|
|
/// </summary>
|
|
/// <param name="index">Index of the column.</param>
|
|
/// <returns>True if the column is visible.</returns>
|
|
public bool GetColumnVisibility(int index)
|
|
{
|
|
#if UNITY_EDITOR
|
|
var header = Header;
|
|
if (index < 0 || index >= m_ColumnCount)
|
|
return false;
|
|
|
|
return header.IsColumnVisible(index + 1);
|
|
#else
|
|
var columns = VisibleColumns;
|
|
if (index < 0 || index > columns.Length)
|
|
return false;
|
|
|
|
return columns[index];
|
|
#endif
|
|
}
|
|
|
|
#if UNITY_EDITOR
|
|
/// <summary>
|
|
/// The scroll position of the table.
|
|
/// </summary>
|
|
public Vector2 scroll = Vector2.zero;
|
|
|
|
int m_ColumnCount;
|
|
UnityEditor.IMGUI.Controls.MultiColumnHeader m_Header = null;
|
|
|
|
/// <summary>
|
|
/// The table header for drawing
|
|
/// </summary>
|
|
public UnityEditor.IMGUI.Controls.MultiColumnHeader Header
|
|
{
|
|
get
|
|
{
|
|
if (m_Header != null)
|
|
return m_Header;
|
|
|
|
if (children.Count != 0)
|
|
{
|
|
m_ColumnCount = ((Container)children[0]).children.Count;
|
|
for (int i = 1; i < children.Count; i++)
|
|
{
|
|
if (((Container)children[i]).children.Count != m_ColumnCount)
|
|
{
|
|
Debug.LogError("All rows must have the same number of children.");
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column CreateColumn(string name)
|
|
{
|
|
var col = new UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column()
|
|
{
|
|
canSort = false,
|
|
headerTextAlignment = TextAlignment.Center,
|
|
headerContent = new GUIContent(name),
|
|
};
|
|
|
|
GUIStyle style = UnityEditor.IMGUI.Controls.MultiColumnHeader.DefaultStyles.columnHeaderCenterAligned;
|
|
style.CalcMinMaxWidth(col.headerContent, out col.width, out float _);
|
|
col.width = Mathf.Min(col.width, 50f);
|
|
return col;
|
|
}
|
|
|
|
var cols = new UnityEditor.IMGUI.Controls.MultiColumnHeaderState.Column[m_ColumnCount + 1];
|
|
cols[0] = CreateColumn(displayName);
|
|
cols[0].allowToggleVisibility = false;
|
|
for (int i = 0; i < m_ColumnCount; i++)
|
|
cols[i + 1] = CreateColumn(((Container)children[0]).children[i].displayName);
|
|
|
|
var state = new UnityEditor.IMGUI.Controls.MultiColumnHeaderState(cols);
|
|
m_Header = new UnityEditor.IMGUI.Controls.MultiColumnHeader(state) { height = 23 };
|
|
m_Header.ResizeToFit();
|
|
return m_Header;
|
|
}
|
|
}
|
|
#else
|
|
bool[] m_Header = null;
|
|
|
|
/// <summary>
|
|
/// The visible columns
|
|
/// </summary>
|
|
public bool[] VisibleColumns
|
|
{
|
|
get
|
|
{
|
|
if (m_Header != null)
|
|
return m_Header;
|
|
|
|
int columnCount = 0;
|
|
if (children.Count != 0)
|
|
{
|
|
columnCount = ((Container)children[0]).children.Count;
|
|
for (int i = 1; i < children.Count; i++)
|
|
{
|
|
if (((Container)children[i]).children.Count != columnCount)
|
|
{
|
|
Debug.LogError("All rows must have the same number of children.");
|
|
return null;
|
|
}
|
|
}
|
|
}
|
|
|
|
m_Header = new bool[columnCount];
|
|
for (int i = 0; i < columnCount; i++)
|
|
m_Header[i] = true;
|
|
|
|
return m_Header;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/// <summary>
|
|
/// Method called when a children is added.
|
|
/// </summary>
|
|
/// <param name="sender">Sender widget.</param>
|
|
/// <param name="e">List of added children.</param>
|
|
protected override void OnItemAdded(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
|
|
{
|
|
base.OnItemAdded(sender, e);
|
|
m_Header = null;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Method called when a children is removed.
|
|
/// </summary>
|
|
/// <param name="sender">Sender widget.</param>
|
|
/// <param name="e">List of removed children.</param>
|
|
protected override void OnItemRemoved(ObservableList<Widget> sender, ListChangedEventArgs<Widget> e)
|
|
{
|
|
base.OnItemRemoved(sender, e);
|
|
m_Header = null;
|
|
}
|
|
}
|
|
}
|
|
}
|