90 lines
3.0 KiB
C#
90 lines
3.0 KiB
C#
using UnityEditor;
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using UnityEngine;
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using Codice.Client.Common;
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using PlasticGui;
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using PlasticGui.WorkspaceWindow.Merge;
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using Unity.PlasticSCM.Editor.UI;
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namespace Unity.PlasticSCM.Editor.Views.IncomingChanges
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{
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internal static class DrawIncomingChangesOverview
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{
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internal static void For(
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int directoryConflictCount,
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int fileConflictCount,
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MergeViewTexts.ChangesToApplySummary changesSummary)
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{
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DrawItem(
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Images.GetConflictedIcon(),
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PlasticLocalization.Name.DirectoryConflictsTitleSingular,
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PlasticLocalization.Name.DirectoryConflictsTitlePlural,
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directoryConflictCount,
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0,
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false);
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DrawItem(
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Images.GetConflictedIcon(),
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PlasticLocalization.Name.FileConflictsTitleSingular,
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PlasticLocalization.Name.FileConflictsTitlePlural,
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fileConflictCount,
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0,
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false);
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DrawItem(
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Images.GetOutOfSyncIcon(),
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PlasticLocalization.Name.MergeChangesMadeInSourceOfMergeOverviewSingular,
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PlasticLocalization.Name.MergeChangesMadeInSourceOfMergeOverviewPlural,
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changesSummary.FilesToModify,
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changesSummary.SizeToModify,
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true);
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DrawItem(
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Images.GetAddedLocalIcon(),
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PlasticLocalization.Name.MergeNewItemsToDownloadOverviewSingular,
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PlasticLocalization.Name.MergeNewItemsToDownloadOverviewPlural,
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changesSummary.FilesToAdd,
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changesSummary.SizeToAdd,
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true);
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DrawItem(
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Images.GetDeletedRemoteIcon(),
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PlasticLocalization.Name.MergeDeletesToApplyOverviewSingular,
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PlasticLocalization.Name.MergeDeletesToApplyOverviewPlural,
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changesSummary.FilesToDelete,
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changesSummary.SizeToDelete,
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true);
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}
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static void DrawItem(
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Texture2D icon,
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PlasticLocalization.Name singularLabel,
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PlasticLocalization.Name pluralLabel,
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int count,
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long size,
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bool showSize)
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{
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if (count == 0)
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return;
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EditorGUILayout.BeginHorizontal();
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GUIContent iconContent = new GUIContent(icon);
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GUILayout.Label(iconContent, GUILayout.Width(20f), GUILayout.Height(20f));
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string label = PlasticLocalization.GetString(count > 1 ? pluralLabel : singularLabel);
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if (showSize)
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label = string.Format(label, count, SizeConverter.ConvertToSizeString(size));
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else
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label = string.Format(label, count);
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GUIContent content = new GUIContent(label);
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GUILayout.Label(content, UnityStyles.IncomingChangesTab.ChangesToApplySummaryLabel);
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GUILayout.Space(5);
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EditorGUILayout.EndHorizontal();
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}
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}
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}
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