102 lines
2.5 KiB
C#
102 lines
2.5 KiB
C#
using System.Runtime.CompilerServices;
|
|
using Burst.Compiler.IL.Tests.Helpers;
|
|
using NUnit.Framework;
|
|
using Unity.Mathematics;
|
|
|
|
namespace Burst.Compiler.IL.Tests
|
|
{
|
|
[TestFixture]
|
|
internal partial class VectorsLoadStore
|
|
{
|
|
public struct StructWithFloat4
|
|
{
|
|
public float4 Vec4;
|
|
}
|
|
|
|
[TestCompiler(DataRange.Standard)]
|
|
public static float TestReturnFloat4(ref float4 result)
|
|
{
|
|
var value = Process(result);
|
|
return value.x + value.y;
|
|
}
|
|
|
|
private static float4 Process(float4 vec)
|
|
{
|
|
vec.x += 5;
|
|
return vec;
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float FieldLoadStoreLocalFloat4()
|
|
{
|
|
var v = new float4(0);
|
|
var v1 = v.x;
|
|
v.y = 5;
|
|
return v.y + v1;
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float FieldLoadStoreIndirectFloat4()
|
|
{
|
|
var localStruct = new StructWithFloat4();
|
|
localStruct.Vec4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
|
|
return Vectors.ConvertToFloat(localStruct.Vec4);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float FieldLoadStoreLocalByRefFloat4()
|
|
{
|
|
var v = new float4(2);
|
|
ChangeFloat4(ref v);
|
|
return Vectors.ConvertToFloat(v);
|
|
}
|
|
|
|
private static void ChangeFloat4(ref float4 vect)
|
|
{
|
|
vect.x += 5;
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float FieldStoreByOutFloat4()
|
|
{
|
|
float4 v;
|
|
OutputFloat4(out v);
|
|
return Vectors.ConvertToFloat(v);
|
|
}
|
|
|
|
private static void OutputFloat4(out float4 float4)
|
|
{
|
|
float4 = new float4(1, 2, 3, 4);
|
|
}
|
|
|
|
[TestCompiler]
|
|
public static float FieldLoadStoreLocalByRefFloat3()
|
|
{
|
|
var v = new float3(2);
|
|
ChangeFloat3(ref v);
|
|
return Vectors.ConvertToFloat(v);
|
|
}
|
|
|
|
private static void ChangeFloat3(ref float3 vect)
|
|
{
|
|
vect.z += 5;
|
|
}
|
|
|
|
|
|
[TestCompiler]
|
|
public static float FieldLoadStoreByRefFloat3()
|
|
{
|
|
var v = new float3(2);
|
|
float3 result;
|
|
LoadAndChangeFloat3(ref v, out result);
|
|
return Vectors.ConvertToFloat(result);
|
|
}
|
|
|
|
private static void LoadAndChangeFloat3(ref float3 vect, out float3 result)
|
|
{
|
|
var local = vect;
|
|
local.z += 5;
|
|
result = local;
|
|
}
|
|
}
|
|
} |