Singularity/Library/PackageCache/com.unity.burst@1.8.4/Tests/Runtime/Shared/090-Vectors-LoadStore.cs
2024-05-06 11:45:45 -07:00

102 lines
2.5 KiB
C#

using System.Runtime.CompilerServices;
using Burst.Compiler.IL.Tests.Helpers;
using NUnit.Framework;
using Unity.Mathematics;
namespace Burst.Compiler.IL.Tests
{
[TestFixture]
internal partial class VectorsLoadStore
{
public struct StructWithFloat4
{
public float4 Vec4;
}
[TestCompiler(DataRange.Standard)]
public static float TestReturnFloat4(ref float4 result)
{
var value = Process(result);
return value.x + value.y;
}
private static float4 Process(float4 vec)
{
vec.x += 5;
return vec;
}
[TestCompiler]
public static float FieldLoadStoreLocalFloat4()
{
var v = new float4(0);
var v1 = v.x;
v.y = 5;
return v.y + v1;
}
[TestCompiler]
public static float FieldLoadStoreIndirectFloat4()
{
var localStruct = new StructWithFloat4();
localStruct.Vec4 = new float4(1.0f, 2.0f, 3.0f, 4.0f);
return Vectors.ConvertToFloat(localStruct.Vec4);
}
[TestCompiler]
public static float FieldLoadStoreLocalByRefFloat4()
{
var v = new float4(2);
ChangeFloat4(ref v);
return Vectors.ConvertToFloat(v);
}
private static void ChangeFloat4(ref float4 vect)
{
vect.x += 5;
}
[TestCompiler]
public static float FieldStoreByOutFloat4()
{
float4 v;
OutputFloat4(out v);
return Vectors.ConvertToFloat(v);
}
private static void OutputFloat4(out float4 float4)
{
float4 = new float4(1, 2, 3, 4);
}
[TestCompiler]
public static float FieldLoadStoreLocalByRefFloat3()
{
var v = new float3(2);
ChangeFloat3(ref v);
return Vectors.ConvertToFloat(v);
}
private static void ChangeFloat3(ref float3 vect)
{
vect.z += 5;
}
[TestCompiler]
public static float FieldLoadStoreByRefFloat3()
{
var v = new float3(2);
float3 result;
LoadAndChangeFloat3(ref v, out result);
return Vectors.ConvertToFloat(result);
}
private static void LoadAndChangeFloat3(ref float3 vect, out float3 result)
{
var local = vect;
local.z += 5;
result = local;
}
}
}